# WebSocket / Real-time Engine
**Verified against:** commit `5630aa1`, 2026-08-04
The `Server/ws` package (~9.5k LOC production code, the largest in the server)
implements the real-time engine: a single `Hub` owning all client connections,
a topic-based pub/sub, a monotonic sequence counter, a 3-tier reconnect replay
pipeline, and a single typed (V2) command dispatch.
Message-type constants are **generated**: `docs/protocol-schema.json` is the
single source of truth, and `Server/scripts/genprotocol` emits both
`Server/ws/message_types.go` and
`Client/tauri-client/src/lib/protocolTypes.ts` from it
(`make protocol-generate`; CI fails on drift via `make protocol-verify`).
The one exception is the plugin command family (`chat_command`,
`command_reply`, `plugin_broadcast`), declared by hand in
`Server/ws/handlers_command.go` outside the schema — see
[protocol.md](../protocol.md).
## D4a — Connect, authenticate, replay
```mermaid
sequenceDiagram
autonumber
participant C as Client (ws.ts via Rust ws_proxy)
participant S as ws.ServeWS
participant H as Hub
C->>S: WSS upgrade /api/v1/ws (Origin checked)
Note over S: no HTTP AuthMiddleware —
auth is in-band, 10s deadline
C->>S: {type:"auth", payload:{token, last_seq}}
S->>S: validate token hash → session expiry → user → ban
S->>H: register (kicks previous conn of same user)
S-->>C: auth_ok {user, server_name, motd, replay_source}
alt last_seq within in-memory ring buffer (Tier 1)
H-->>C: replay EventsSinceFiltered (perm-filtered, fail-closed)
else last_seq within events table (Tier 2, max 5000)
H-->>C: replay from cold-tier EventStore
else too far behind, or channel visibility changed (Tier 3)
H-->>C: full "ready" re-sync snapshot
end
loop steady state
C->>H: chat_send / reaction_add / voice_join / …
H-->>C: seq-stamped broadcasts (chat_message, presence, …)
C->>S: ping (every 30s) → pong
end
```
**What this shows.** Auth is deliberately in-band (the WS route mounts without
`AuthMiddleware`). Every broadcast is assigned a monotonic `seq` under a
dedicated mutex; the client reports its `last_seq` on reconnect and the hub
picks the cheapest replay tier. A `visibilityChangeSeq` watermark forces a full
re-sync whenever channel visibility changed while the client was away, so
permission changes can never be replayed around. `auth_ok.replay_source`
(`none|buffer|db`) reports which tier served the reconnect and feeds the
`ws_reconnect_tier_total` metric.
## D4b — Broadcast fanout and backpressure
```mermaid
flowchart LR
EV["deliverBroadcast
assign seq"] --> RB["EventRingBuffer
(1000, Tier 1)"]
EV --> EP["EventPersister
async batched → events table
(Tier 2; drops if queue full)"]
EV --> PLG["plugin EventSink"]
EV --> PS["PubSub topics
global / channel:N / voice:N / user:N
(per-topic 100 msg/s limit)"]
PS --> CH{"per-client queues"}
CH --> HI["sendHigh (64)
DMs, mentions"]
CH --> NO["send (256)
chat, reactions"]
CH --> LO["sendLow (64)
typing, presence"]
HI --> WP["writePump
drains high-first"]
NO --> WP
LO --> WP
WP -->|"high/normal full →
disconnect (forces replay)"| X["client"]
LO -.->|"low full → silently dropped"| X
```
**What this shows.** Overflow policy is intentional: dropping a chat message
would corrupt state, so a full normal/high queue disconnects the client and the
replay pipeline restores consistency; typing/presence are lossy by design. The
global `broadcast` channel (1024) drops with a `broadcastDrops` counter when
saturated.
## D4c — Typed command dispatch
```mermaid
stateDiagram-v2
[*] --> handleMessage
handleMessage --> Unknown: no constructor for type
handleMessage --> Parse: getCommandConstructor(type)
Parse --> BadRequest: parse error
Parse --> Dispatch: strict parse → Command
Dispatch: DispatchV2 → Result{mutations, events, side-effects}
Dispatch --> Apply: apply Result
Apply: reply · EmitEvents · SetChannelID · JoinVoice/LeaveVoice
Apply --> [*]
Unknown --> [*]
BadRequest --> [*]
```
**What this shows.** The V1→V2 strangler-fig migration is complete (audit
A-2026-07-09, done 2026-07-20): every inbound type parses through its constructor
into a typed `Command`, dispatches to a single V2 handler, and the handler's
`Result` is applied by one applier. There is no second (V1) generation, no
lenient parser, and no second registry. Handlers stay effect-light — the two
hub-coupled voice routines (`handleVoiceJoin`/`handleVoiceLeave`, also called
un-throttled on disconnect and channel switch) are triggered from the applier via
`Result.JoinVoice` / `Result.LeaveVoice` rather than re-expressed as pure events.
The `Hub` also owns: stale-client sweep (90s), revoked-session sweep (30s, plus
per-connection revalidation every 10 messages), stale-voice-state sweep (60s),
panic containment on the run loop (3 panics/60s → stop), LiveKit client and
optional managed subprocess, and the voice E2EE key-holder map
([voice-e2ee.md](voice-e2ee.md)). Many collaborators are attached
post-construction via `SetLiveKit` / `SetEventPersister` /
`SetPluginRegistry` setters that "must be called before Run" — temporal
coupling noted in the audit.
**Source of truth:** `Server/ws/hub.go`, `Server/ws/serve.go`,
`Server/ws/client.go`, `Server/ws/handlers.go`, `Server/ws/command.go`,
`Server/ws/pubsub.go`, `Server/ws/ringbuffer.go`, `Server/ws/event_persister.go`,
`Server/ws/message_types.go`, `Server/migrations/014_events_table.sql`.