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https://github.com/J3vb/OwnCord.git
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Client now has three send channels: - sendHigh (64 slots): DMs, mentions — drained first by writePump - send (256 slots): chat messages, reactions — drained second - sendLow (64 slots): typing, presence — drained last, dropped on overflow writePump drains high-priority messages before checking normal/low. PubSub gains PublishHigh/PublishLow alongside existing Publish. EmitEvents routes events by priority: - High: SequencedDMEvent, UserTargetedEvent - Normal: ChannelEvent, VoiceChannelEvent - Low: ExcludeSenderEvent (typing), PresenceEvent Slow clients get typing/presence dropped first (sendLowMsg silently drops), then disconnect on normal buffer overflow, ensuring DMs are never lost to typing indicator backpressure. https://claude.ai/code/session_01CBFF3r84ywkJRWwuqw8zD8
365 lines
11 KiB
Go
365 lines
11 KiB
Go
package ws
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import (
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"context"
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"log/slog"
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"time"
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"github.com/owncord/server/db"
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"github.com/owncord/server/syncutil"
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)
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const (
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sendBufSize = 256 // per-client outbound send-channel capacity (normal priority)
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sendHighBufSize = 64 // high-priority buffer (DMs, mentions)
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sendLowBufSize = 64 // low-priority buffer (typing, presence)
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)
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// SessionCheckInterval is the number of messages processed between periodic
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// session-expiry checks in readPump. Exported so tests can trigger the check
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// without waiting for a real ticker.
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const SessionCheckInterval = 10
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// Client represents a single authenticated WebSocket connection.
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// The underlying transport (conn) is set by ServeWS; in tests it remains nil.
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type Client struct {
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hub *Hub
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conn wsConn // interface — nil in unit tests
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ctx context.Context // derived from WS upgrade request; cancelled on disconnect
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userID int64
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user *db.User
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channelID int64 // currently viewed channel for channel-scoped broadcasts
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voiceChID int64 // voice channel the user is in (0 = not in voice); guarded by voiceMu
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voiceJoinToken string // opaque join-instance token for the current voice session; guarded by voiceMu
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e2eePubKey string // ECDH P-256 public key (base64) for voice E2EE; guarded by voiceMu
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roleName string // cached role name for chat_message broadcasts
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tokenHash string // SHA-256 hex of the session token; used for periodic revalidation
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lastSeq uint64 // last_seq sent by the client during auth; 0 = fresh connection (e.g. F5 reload)
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connectedAt time.Time // when the WS connection was established
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remoteAddr string // client IP:port from the HTTP upgrade request
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msgCount int // count of messages processed; resets after session check
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msgsReceived int64 // total messages received over the lifetime of this connection
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msgsSent int64 // total messages sent over the lifetime of this connection
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msgsDropped int64 // messages dropped due to full send buffer
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invalidCount int // consecutive invalid messages; reset on valid parse
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lastActivity time.Time // last message received from this client; guarded by mu
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sendClosed bool // true after all send channels have been closed
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send chan []byte // normal-priority outbound messages (chat messages, reactions)
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sendHigh chan []byte // high-priority outbound messages (DMs, mentions)
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sendLow chan []byte // low-priority outbound messages (typing, presence) — dropped on overflow
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mu syncutil.Mutex // guards sendClosed, msgCount, channelID, lastActivity, msgsReceived, msgsSent, msgsDropped
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voiceMu syncutil.Mutex // guards voiceChID and voiceJoinToken
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}
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// wsConn is the subset of nhooyr.io/websocket.Conn used by writePump/readPump.
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// Defining it as an interface lets us avoid importing nhooyr.io/websocket here,
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// keeping the core hub logic free from that dependency during unit tests.
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type wsConn interface {
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// intentionally empty — methods used only in serve.go/client_pump.go
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}
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// newClient creates a real client wrapping a WebSocket connection (set by serve.go).
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func newClient(hub *Hub, conn wsConn, user *db.User, tokenHash string, lastSeq uint64, ctx context.Context) *Client {
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now := time.Now()
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return &Client{
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hub: hub,
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conn: conn,
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ctx: ctx,
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userID: user.ID,
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user: user,
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tokenHash: tokenHash,
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lastSeq: lastSeq,
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connectedAt: now,
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lastActivity: now,
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send: make(chan []byte, sendBufSize),
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sendHigh: make(chan []byte, sendHighBufSize),
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sendLow: make(chan []byte, sendLowBufSize),
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}
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}
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// GetTokenHash returns the session token hash stored on this client.
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// Exported for tests.
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func (c *Client) GetTokenHash() string {
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return c.tokenHash
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}
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// NewTestClient creates a client with a caller-supplied send channel.
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// Intended for unit tests only — conn is nil.
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func NewTestClient(hub *Hub, userID int64, send chan []byte) *Client {
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return &Client{
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hub: hub,
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ctx: context.Background(),
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userID: userID,
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send: send,
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sendHigh: make(chan []byte, sendHighBufSize),
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sendLow: make(chan []byte, sendLowBufSize),
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}
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}
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// NewTestClientWithChannel creates a test client subscribed to a specific channel.
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func NewTestClientWithChannel(hub *Hub, userID, channelID int64, send chan []byte) *Client {
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return &Client{
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hub: hub,
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ctx: context.Background(),
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userID: userID,
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channelID: channelID,
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send: send,
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sendHigh: make(chan []byte, sendHighBufSize),
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sendLow: make(chan []byte, sendLowBufSize),
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}
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}
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// NewTestClientWithUser creates a test client with an authenticated user record set.
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// Use this when tests need the client to pass permission checks.
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func NewTestClientWithUser(hub *Hub, user *db.User, channelID int64, send chan []byte) *Client {
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return &Client{
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hub: hub,
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ctx: context.Background(),
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userID: user.ID,
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user: user,
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channelID: channelID,
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send: send,
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sendHigh: make(chan []byte, sendHighBufSize),
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sendLow: make(chan []byte, sendLowBufSize),
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}
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}
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// SetClientVoiceChID sets the voiceChID field on a client. For test use only.
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func SetClientVoiceChID(c *Client, channelID int64) {
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c.voiceMu.Lock()
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defer c.voiceMu.Unlock()
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c.voiceChID = channelID
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if channelID == 0 {
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c.voiceJoinToken = ""
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}
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}
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// SetClientVoiceStateForTest sets both the voice channel and join token.
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// For test use only.
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func SetClientVoiceStateForTest(c *Client, channelID int64, joinToken string) {
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c.voiceMu.Lock()
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defer c.voiceMu.Unlock()
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c.voiceChID = channelID
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c.voiceJoinToken = joinToken
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}
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// SetClientE2EEPubKeyForTest sets the E2EE public key on a client. For test use only.
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func SetClientE2EEPubKeyForTest(c *Client, key string) {
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c.setE2EEPubKey(key)
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}
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// GetClientE2EEPubKeyForTest returns the E2EE public key from a client. For test use only.
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func GetClientE2EEPubKeyForTest(c *Client) string {
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return c.getE2EEPubKey()
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}
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// NewTestClientWithTokenHash creates a test client that carries a session token
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// hash. Use this when tests need to exercise the periodic session-expiry check.
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func NewTestClientWithTokenHash(hub *Hub, user *db.User, tokenHash string, channelID int64, send chan []byte) *Client {
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return &Client{
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hub: hub,
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ctx: context.Background(),
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userID: user.ID,
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user: user,
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tokenHash: tokenHash,
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channelID: channelID,
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send: send,
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sendHigh: make(chan []byte, sendHighBufSize),
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sendLow: make(chan []byte, sendLowBufSize),
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}
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}
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// touch updates the last activity timestamp and increments the received counter.
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func (c *Client) touch() {
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c.mu.Lock()
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c.lastActivity = time.Now()
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c.msgsReceived++
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c.mu.Unlock()
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}
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// getLastActivity returns the last activity timestamp under mu.
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func (c *Client) getLastActivity() time.Time {
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c.mu.Lock()
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defer c.mu.Unlock()
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return c.lastActivity
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}
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// getChannelID returns the currently focused channel ID under mu.
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func (c *Client) getChannelID() int64 {
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c.mu.Lock()
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defer c.mu.Unlock()
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return c.channelID
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}
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// getVoiceChID returns the voice channel ID under voiceMu.
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func (c *Client) getVoiceChID() int64 {
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c.voiceMu.Lock()
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defer c.voiceMu.Unlock()
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return c.voiceChID
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}
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func (c *Client) getVoiceJoinToken() string {
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c.voiceMu.Lock()
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defer c.voiceMu.Unlock()
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return c.voiceJoinToken
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}
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func (c *Client) getVoiceState() (int64, string) {
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c.voiceMu.Lock()
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defer c.voiceMu.Unlock()
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return c.voiceChID, c.voiceJoinToken
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}
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// setVoiceChID sets the voice channel ID atomically.
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func (c *Client) setVoiceChID(chID int64) {
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c.voiceMu.Lock()
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defer c.voiceMu.Unlock()
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c.voiceChID = chID
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if chID == 0 {
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c.voiceJoinToken = ""
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}
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}
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func (c *Client) setVoiceState(chID int64, joinToken string) {
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c.voiceMu.Lock()
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defer c.voiceMu.Unlock()
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c.voiceChID = chID
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c.voiceJoinToken = joinToken
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}
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// clearVoiceChID clears the voice channel ID and returns the old value.
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func (c *Client) clearVoiceChID() int64 {
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oldChID, _ := c.clearVoiceState()
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return oldChID
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}
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func (c *Client) clearVoiceState() (int64, string) {
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c.voiceMu.Lock()
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defer c.voiceMu.Unlock()
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oldChID := c.voiceChID
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oldJoinToken := c.voiceJoinToken
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c.voiceChID = 0
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c.voiceJoinToken = ""
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c.e2eePubKey = ""
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return oldChID, oldJoinToken
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}
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// setE2EEPubKey stores the ECDH public key for voice E2EE key exchange.
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func (c *Client) setE2EEPubKey(key string) {
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c.voiceMu.Lock()
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defer c.voiceMu.Unlock()
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c.e2eePubKey = key
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}
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// getE2EEPubKey returns the stored ECDH public key.
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func (c *Client) getE2EEPubKey() string {
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c.voiceMu.Lock()
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defer c.voiceMu.Unlock()
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return c.e2eePubKey
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}
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// sendMsg queues a normal-priority message (chat messages, reactions, channel events).
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// If the buffer is full, the client is disconnected to force a reconnect
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// with replay recovery instead of silently losing messages (BUG-124).
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func (c *Client) sendMsg(msg []byte) {
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c.mu.Lock()
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defer c.mu.Unlock()
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if c.sendClosed {
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return
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}
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select {
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case c.send <- msg:
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c.msgsSent++
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default:
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c.msgsDropped++
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slog.Warn("ws: client send buffer full, closing connection to force reconnect",
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"user_id", c.userID)
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c.closeAllSendLocked()
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}
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}
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// sendHighMsg queues a high-priority message (DMs, direct mentions).
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// High-priority messages are drained before normal and low-priority messages
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// by writePump. If the high-priority buffer is full, falls back to the normal
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// buffer. If both are full, disconnects the client.
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func (c *Client) sendHighMsg(msg []byte) {
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c.mu.Lock()
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defer c.mu.Unlock()
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if c.sendClosed {
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return
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}
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select {
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case c.sendHigh <- msg:
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c.msgsSent++
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default:
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// Fall back to normal priority channel.
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select {
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case c.send <- msg:
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c.msgsSent++
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default:
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c.msgsDropped++
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slog.Warn("ws: client high+normal buffers full, closing connection",
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"user_id", c.userID)
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c.closeAllSendLocked()
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}
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}
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}
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// sendLowMsg queues a low-priority message (typing indicators, presence updates).
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// If the buffer is full the message is silently dropped — the client is NOT
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// disconnected, since these events are ephemeral and can be safely lost.
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func (c *Client) sendLowMsg(msg []byte) {
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c.mu.Lock()
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defer c.mu.Unlock()
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if c.sendClosed {
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return
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}
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select {
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case c.sendLow <- msg:
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c.msgsSent++
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default:
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c.msgsDropped++
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// Do NOT disconnect — low-priority messages are safely droppable.
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}
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}
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// trySendMsg queues a normal-priority message and returns true if it was
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// accepted, false if the buffer is full or the channel is closed.
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// On buffer overflow, the client is disconnected to force a reconnect (BUG-124).
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func (c *Client) trySendMsg(msg []byte) bool {
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c.mu.Lock()
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defer c.mu.Unlock()
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if c.sendClosed {
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return false
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}
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select {
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case c.send <- msg:
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c.msgsSent++
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return true
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default:
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c.msgsDropped++
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slog.Warn("ws: client send buffer full (trySend), closing connection to force reconnect",
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"user_id", c.userID)
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c.closeAllSendLocked()
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return false
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}
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}
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// closeSend marks all send channels closed and closes them exactly once.
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// Safe to call from any goroutine.
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func (c *Client) closeSend() {
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c.mu.Lock()
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defer c.mu.Unlock()
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c.closeAllSendLocked()
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}
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// closeAllSendLocked closes all three send channels. Caller must hold c.mu.
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func (c *Client) closeAllSendLocked() {
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if !c.sendClosed {
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c.sendClosed = true
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close(c.send)
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close(c.sendHigh)
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close(c.sendLow)
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}
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}
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