mirror of
https://github.com/J3vb/OwnCord.git
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- release.yml: integrate signing/manifest/changelog steps with new multi-platform artifact layout (windows/ + linux/ dirs) - updater.go: combine Linux tar.gz support with existing signature verification; merge platform-aware asset matching into switch - updater_test.go: keep PR Linux tests + dev signing/manifest tests
140 lines
4.6 KiB
Go
140 lines
4.6 KiB
Go
package admin
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import (
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"context"
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"log/slog"
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"net/http"
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"os"
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"path/filepath"
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"syscall"
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"time"
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"github.com/owncord/server/updater"
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"golang.org/x/mod/semver"
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)
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// handleCheckUpdate returns the current update status.
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func handleCheckUpdate(u *updater.Updater) http.HandlerFunc {
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return func(w http.ResponseWriter, r *http.Request) {
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if u == nil {
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writeErr(w, http.StatusServiceUnavailable, "UPDATE_UNAVAILABLE", "update checking is not configured")
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return
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}
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info, err := u.CheckForUpdate(r.Context())
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if err != nil {
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slog.Error("update check failed", "err", err)
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writeErr(w, http.StatusBadGateway, "UPDATE_CHECK_FAILED", "failed to check for updates — see server logs")
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return
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}
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writeJSON(w, http.StatusOK, info)
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}
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}
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// handleApplyUpdate downloads and applies a server update.
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func handleApplyUpdate(u *updater.Updater, hub HubBroadcaster, _ string) http.Handler {
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// TODO: maybe disable this endpoint in future docker build type?
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return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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if u == nil {
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writeErr(w, http.StatusServiceUnavailable, "UPDATE_UNAVAILABLE", "update checking is not configured")
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return
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}
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// Check for available update.
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info, err := u.CheckForUpdate(r.Context())
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if err != nil {
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slog.Error("update check failed during apply", "err", err)
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writeErr(w, http.StatusBadGateway, "UPDATE_CHECK_FAILED", "failed to check for updates — see server logs")
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return
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}
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if !info.UpdateAvailable {
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if semver.Compare(info.Current, info.Latest) < 0 && !info.RequiredAssetsPresent {
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writeErr(w, http.StatusBadGateway, "MISSING_ASSETS", "release is missing required assets")
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return
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}
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writeErr(w, http.StatusConflict, "NO_UPDATE", "server is already up to date")
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return
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}
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if !info.RequiredAssetsPresent {
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writeErr(w, http.StatusBadGateway, "MISSING_ASSETS", "release is missing required assets")
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return
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}
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// Get current executable path.
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exePath, err := os.Executable()
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if err != nil {
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writeErr(w, http.StatusInternalServerError, "INTERNAL_ERROR", "cannot determine executable path")
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return
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}
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exePath, err = filepath.EvalSymlinks(exePath)
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if err != nil {
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writeErr(w, http.StatusInternalServerError, "INTERNAL_ERROR", "cannot resolve executable path")
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return
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}
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newPath := exePath + ".new"
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oldPath := exePath + ".old"
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// Download and verify.
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ctx, cancel := context.WithTimeout(r.Context(), 5*time.Minute)
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defer cancel()
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if err := u.DownloadAndVerify(ctx, info.Latest, info.DownloadURL, info.ChecksumURL, info.SignatureURL, info.ManifestURL, info.ManifestSignatureURL, newPath); err != nil {
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slog.Error("update download/verify failed", "err", err)
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writeErr(w, http.StatusBadGateway, "DOWNLOAD_FAILED", "download or verification failed — see server logs")
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return
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}
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// Respond to the client before shutting down.
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writeJSON(w, http.StatusOK, map[string]string{
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"status": "applying",
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"version": info.Latest,
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})
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// Broadcast restart notification and apply in background.
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go func() {
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if hub != nil {
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hub.BroadcastServerRestart("update", 5)
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}
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time.Sleep(5 * time.Second)
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// Rename: current -> .old, .new -> current
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_ = os.Remove(oldPath) // remove any stale .old
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if err := os.Rename(exePath, oldPath); err != nil {
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slog.Error("update: rename current to old failed", "error", err)
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return
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}
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if err := os.Rename(newPath, exePath); err != nil {
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slog.Error("update: rename new to current failed", "error", err)
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// Try to restore the original binary.
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if restoreErr := os.Rename(oldPath, exePath); restoreErr != nil {
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slog.Error("update: CRITICAL — recovery rename also failed, server binary may be missing",
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"restore_error", restoreErr, "original_error", err,
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"old_path", oldPath, "exe_path", exePath)
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if hub != nil {
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hub.BroadcastServerRestart("update_failed", 0)
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}
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}
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return
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}
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// Spawn new process.
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if err := updater.SpawnDetached(exePath, os.Args[1:]); err != nil {
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slog.Error("update: spawn new process failed", "error", err)
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return
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}
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// Signal the process to shut down gracefully before exiting.
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// We use SIGTERM on Unix to trigger the graceful shutdown handler
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// in main.go. On Windows, os.Exit is unavoidable because the
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// process must release its file lock on the binary.
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slog.Info("update: new process spawned, shutting down current process")
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if p, err := os.FindProcess(os.Getpid()); err == nil {
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_ = p.Signal(syscall.SIGTERM)
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// Give graceful shutdown a few seconds before force-killing.
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time.Sleep(10 * time.Second)
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}
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os.Exit(0) // fallback if SIGTERM handler didn't exit
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}()
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})
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}
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