Files
OwnCord/Client/OwnCord.Client/Models/MemberGroup.cs
T
jevb c1c25ed26c feat: implement full client UI from mockup — 10 phases, 331 tests
Client UI:
- Design system: Colors, Typography, Controls resource dictionaries
- Message actions: reply compose bar, hover edit/delete/reply buttons
- Rich content: code blocks, attachments, system messages, content parser
- Server strip: 72px sidebar with server icons, home button, add server
- Status picker: popup for changing online/idle/dnd/invisible status
- ConnectPage: server health check dots with auto-refresh
- User popup: profile card with banner, avatar, roles, member since
- Emoji picker: 6 categories, search, grid of Unicode emojis
- Settings overlay: full-screen with sidebar navigation
- Friends/DM view: sidebar + friends list with tabs (online/all/pending)
- Toast notifications: auto-dismiss after 3s with fade animation

Models & services:
- Attachment model added to Message, ApiMessage, ChatMessagePayload
- EditMessageAsync, DeleteMessageAsync, SendStatusChangeAsync APIs
- MessageContentParser (code blocks, inline code, bold, italic)
- EmojiData, ToastService, HealthStatusToBrushConverter

Server (from prior session):
- Voice room management, SFU, speaker detection
- ACME/TLS support, config improvements
- Protocol and schema updates

Tests: 331 passing (61 converter + 24 voice service + 34 voice VM +
41 parser + 9 edit/delete + existing)
2026-03-15 11:42:25 +01:00

16 lines
447 B
C#

using System.Collections.ObjectModel;
namespace OwnCord.Client.Models;
/// <summary>
/// Groups members by their role for the member list sidebar.
/// </summary>
public sealed class MemberGroup
{
public string RoleName { get; init; } = string.Empty;
public string? RoleColor { get; init; }
public int Position { get; init; }
public ObservableCollection<User> Members { get; } = [];
public int MemberCount => Members.Count;
}