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WebSocket Protocol Spec

All client-server communication (except file uploads and admin panel) happens over a single WebSocket connection. Messages are JSON with a type and payload.

Message Format

{
  "type": "message_type",
  "id": "unique-request-id",
  "payload": { }
}
  • type — string, required. Determines how payload is interpreted.
  • id — string, optional. Client-generated UUID for request/response correlation.
  • payload — object, required. Contents vary by type.

Server responses to client requests include the same id for correlation.


Authentication

Client → Server

{ "type": "auth", "payload": { "token": "session-token-here" } }

Server → Client (success)

{ "type": "auth_ok", "payload": { "user": { "id": 1, "username": "alex", "avatar": "uuid.png", "role": "admin" }, "server_name": "My Server", "motd": "Welcome!" } }

Server → Client (failure)

{ "type": "auth_error", "payload": { "message": "Invalid or expired token" } }

Connection is closed by server after auth_error.


Chat Messages

Send Message (Client → Server)

{ "type": "chat_send", "id": "req-uuid", "payload": { "channel_id": 5, "content": "Hello everyone!", "reply_to": null, "attachments": ["upload-uuid-1"] } }

Message Broadcast (Server → Client)

{ "type": "chat_message", "payload": { "id": 1042, "channel_id": 5, "user": { "id": 1, "username": "alex", "avatar": "uuid.png" }, "content": "Hello everyone!", "reply_to": null, "attachments": [{ "id": "upload-uuid-1", "filename": "photo.jpg", "size": 204800, "mime": "image/jpeg", "url": "/files/upload-uuid-1" }], "timestamp": "2026-03-14T10:30:00Z" } }

Send Ack (Server → Client)

{ "type": "chat_send_ok", "id": "req-uuid", "payload": { "message_id": 1042, "timestamp": "2026-03-14T10:30:00Z" } }

Edit Message (Client → Server)

{ "type": "chat_edit", "id": "req-uuid", "payload": { "message_id": 1042, "content": "Hello everyone! (edited)" } }

Edit Broadcast (Server → Client)

{ "type": "chat_edited", "payload": { "message_id": 1042, "channel_id": 5, "content": "Hello everyone! (edited)", "edited_at": "2026-03-14T10:31:00Z" } }

Delete Message (Client → Server)

{ "type": "chat_delete", "id": "req-uuid", "payload": { "message_id": 1042 } }

Delete Broadcast (Server → Client)

{ "type": "chat_deleted", "payload": { "message_id": 1042, "channel_id": 5 } }

Reaction Add/Remove (Client → Server)

{ "type": "reaction_add", "payload": { "message_id": 1042, "emoji": "👍" } }
{ "type": "reaction_remove", "payload": { "message_id": 1042, "emoji": "👍" } }

Reaction Broadcast (Server → Client)

{ "type": "reaction_update", "payload": { "message_id": 1042, "channel_id": 5, "emoji": "👍", "user_id": 1, "action": "add" } }

Typing Indicators

Client → Server (throttle to 1 per 3 seconds)

{ "type": "typing_start", "payload": { "channel_id": 5 } }

Server → Client (broadcast to channel members)

{ "type": "typing", "payload": { "channel_id": 5, "user_id": 1, "username": "alex" } }

Client-side: show indicator for 5 seconds, reset on new typing event from same user.


Presence

Client → Server

{ "type": "presence_update", "payload": { "status": "online" } }

Status values: online, idle, dnd, offline

Server → Client (broadcast)

{ "type": "presence", "payload": { "user_id": 1, "status": "online" } }

Server auto-sets idle after 10 minutes of no WebSocket activity.


Channel Updates

Server → Client (on channel created/edited/deleted/reordered)

{ "type": "channel_create", "payload": { "id": 8, "name": "gaming", "type": "text", "category": "Hangout", "position": 3 } }
{ "type": "channel_update", "payload": { "id": 8, "name": "gaming-talk", "position": 4 } }
{ "type": "channel_delete", "payload": { "id": 8 } }

Channel types: text, voice, announcement


Voice Signaling

Join Voice Channel (Client → Server)

{ "type": "voice_join", "payload": { "channel_id": 10 } }

Server → Client (voice state updates, broadcast to channel)

{ "type": "voice_state", "payload": { "channel_id": 10, "user_id": 1, "username": "alex", "muted": false, "deafened": false, "speaking": false } }

Voice User Left (Server → Client)

{ "type": "voice_leave", "payload": { "channel_id": 10, "user_id": 1 } }

WebRTC Signaling (bidirectional)

{ "type": "voice_offer", "payload": { "channel_id": 10, "sdp": "..." } }
{ "type": "voice_answer", "payload": { "channel_id": 10, "sdp": "..." } }
{ "type": "voice_ice", "payload": { "channel_id": 10, "candidate": "..." } }

Voice Control (Client → Server)

{ "type": "voice_mute", "payload": { "muted": true } }
{ "type": "voice_deafen", "payload": { "deafened": true } }

Soundboard (Client → Server)

{ "type": "soundboard_play", "payload": { "sound_id": "uuid" } }

Member Updates

Server → Client

{ "type": "member_join", "payload": { "user": { "id": 5, "username": "newuser", "avatar": null, "role": "member" } } }
{ "type": "member_leave", "payload": { "user_id": 5 } }
{ "type": "member_update", "payload": { "user_id": 5, "role": "moderator" } }
{ "type": "member_ban", "payload": { "user_id": 5 } }

Server Restart

Server → Client

{
  "type": "server_restart",
  "payload": {
    "reason": "update",
    "delay_seconds": 5
  }
}
  • reason (string): Why the server is restarting. Currently only "update".
  • delay_seconds (integer): How many seconds until the server shuts down.

Client behavior: Display a banner/notification ("Server restarting for update..."), then auto-reconnect using existing reconnection logic after the delay expires.


Initial State (sent after auth_ok)

Server → Client

{
  "type": "ready",
  "payload": {
    "channels": [
      { "id": 1, "name": "general", "type": "text", "category": "Main", "position": 0, "unread_count": 3, "last_message_id": 1040 },
      { "id": 10, "name": "voice-chat", "type": "voice", "category": "Main", "position": 1 }
    ],
    "members": [
      { "id": 1, "username": "alex", "avatar": "uuid.png", "role": "admin", "status": "online" },
      { "id": 2, "username": "jordan", "avatar": null, "role": "member", "status": "idle" }
    ],
    "voice_states": [
      { "channel_id": 10, "user_id": 2, "muted": false, "deafened": false }
    ],
    "roles": [
      { "id": 1, "name": "Owner", "color": "#E74C3C", "permissions": 2147483647 },
      { "id": 2, "name": "Admin", "color": "#F39C12", "permissions": 1073741823 },
      { "id": 3, "name": "Member", "color": null, "permissions": 1049601 }
    ]
  }
}

Message History (REST, not WebSocket)

Fetched via REST API, not WebSocket, to keep the WS connection lean.

GET /api/channels/{id}/messages?before={message_id}&limit=50

Error Format

Any request that fails returns:

{ "type": "error", "id": "original-req-uuid", "payload": { "code": "FORBIDDEN", "message": "You don't have permission to post in this channel" } }

Error codes: FORBIDDEN, NOT_FOUND, RATE_LIMITED, INVALID_INPUT, SERVER_ERROR


Rate Limits

  • Chat messages: 10/sec per user
  • Typing events: 1/3sec per user per channel
  • Presence updates: 1/10sec per user
  • Reactions: 5/sec per user
  • Voice signaling: 20/sec per user
  • Soundboard: 1/3sec per user

Server sends rate_limited error with retry_after in seconds.