Files
OwnCord/Server/ws/messages.go
T
jevb 8889faddef feat: add buildVoiceOffer and buildVoiceICE message builders
Add two new server-to-client WebSocket message builders following the
existing buildVoiceAnswer pattern. Expose them via export_test.go
wrappers and cover with ws_test package tests (TDD: RED → GREEN).
2026-03-18 03:44:38 +01:00

369 lines
9.5 KiB
Go

package ws
import (
"encoding/json"
"fmt"
"github.com/owncord/server/db"
)
// envelope is the common wrapper for all WebSocket messages.
type envelope struct {
Type string `json:"type"`
ID string `json:"id,omitempty"`
Payload json.RawMessage `json:"payload,omitempty"`
}
// buildJSON marshals v into a JSON byte slice, logging on failure.
func buildJSON(v any) []byte {
b, err := json.Marshal(v)
if err != nil {
// Fallback: send a generic error rather than panicking.
b, _ = json.Marshal(map[string]string{"type": "error", "message": "internal marshal error"})
}
return b
}
// buildErrorMsg produces an error envelope with the given code and message.
func buildErrorMsg(code, message string) []byte {
return buildJSON(map[string]any{
"type": "error",
"payload": map[string]string{
"code": code,
"message": message,
},
})
}
// buildRateLimitError produces a RATE_LIMITED error with retry_after per PROTOCOL.md.
func buildRateLimitError(message string, retryAfterSeconds float64) []byte {
return buildJSON(map[string]any{
"type": "error",
"payload": map[string]any{
"code": "RATE_LIMITED",
"message": message,
"retry_after": retryAfterSeconds,
},
})
}
// buildAuthError produces an auth_error envelope per PROTOCOL.md.
// The client treats this type as non-recoverable and stops reconnecting.
func buildAuthError(message string) []byte {
return buildJSON(map[string]any{
"type": "auth_error",
"payload": map[string]string{
"message": message,
},
})
}
// buildPresenceMsg constructs a presence broadcast payload.
func buildPresenceMsg(userID int64, status string) []byte {
return buildJSON(map[string]any{
"type": "presence",
"payload": map[string]any{
"user_id": userID,
"status": status,
},
})
}
// buildMemberJoin constructs a member_join broadcast for when a user comes online.
func buildMemberJoin(user *db.User, roleName string) []byte {
var avatarVal any
if user.Avatar != nil {
avatarVal = *user.Avatar
}
return buildJSON(map[string]any{
"type": "member_join",
"payload": map[string]any{
"user": map[string]any{
"id": user.ID,
"username": user.Username,
"avatar": avatarVal,
"role": roleName,
},
},
})
}
// buildChatMessage constructs a chat_message broadcast envelope.
// Includes role in user object and empty reactions array for consistency with REST API.
func buildChatMessage(msgID, channelID, userID int64, username string, avatar *string, roleName string, content string, timestamp string, replyTo *int64, attachments []map[string]any) []byte {
var avatarVal any
if avatar != nil {
avatarVal = *avatar
}
if attachments == nil {
attachments = []map[string]any{}
}
return buildJSON(map[string]any{
"type": "chat_message",
"payload": map[string]any{
"id": msgID,
"channel_id": channelID,
"user": map[string]any{
"id": userID,
"username": username,
"avatar": avatarVal,
"role": roleName,
},
"content": content,
"reply_to": replyTo,
"timestamp": timestamp,
"attachments": attachments,
"reactions": []any{},
},
})
}
// buildMemberUpdate constructs a member_update broadcast per PROTOCOL.md.
func buildMemberUpdate(userID int64, roleName string) []byte {
return buildJSON(map[string]any{
"type": "member_update",
"payload": map[string]any{
"user_id": userID,
"role": roleName,
},
})
}
// buildMemberBan constructs a member_ban broadcast per PROTOCOL.md.
func buildMemberBan(userID int64) []byte {
return buildJSON(map[string]any{
"type": "member_ban",
"payload": map[string]any{
"user_id": userID,
},
})
}
// buildChatSendOK constructs a chat_send_ok ack.
func buildChatSendOK(requestID string, msgID int64, timestamp string) []byte {
return buildJSON(map[string]any{
"type": "chat_send_ok",
"id": requestID,
"payload": map[string]any{
"message_id": msgID,
"timestamp": timestamp,
},
})
}
// buildChatEdited constructs a chat_edited broadcast.
func buildChatEdited(msgID, channelID int64, content, editedAt string) []byte {
return buildJSON(map[string]any{
"type": "chat_edited",
"payload": map[string]any{
"message_id": msgID,
"channel_id": channelID,
"content": content,
"edited_at": editedAt,
},
})
}
// buildChatDeleted constructs a chat_deleted broadcast.
func buildChatDeleted(msgID, channelID int64) []byte {
return buildJSON(map[string]any{
"type": "chat_deleted",
"payload": map[string]any{
"message_id": msgID,
"channel_id": channelID,
},
})
}
// buildReactionUpdate constructs a reaction_update broadcast.
func buildReactionUpdate(msgID, channelID, userID int64, emoji, action string) []byte {
return buildJSON(map[string]any{
"type": "reaction_update",
"payload": map[string]any{
"message_id": msgID,
"channel_id": channelID,
"emoji": emoji,
"user_id": userID,
"action": action,
},
})
}
// buildTypingMsg constructs a typing broadcast.
func buildTypingMsg(channelID, userID int64, username string) []byte {
return buildJSON(map[string]any{
"type": "typing",
"payload": map[string]any{
"channel_id": channelID,
"user_id": userID,
"username": username,
},
})
}
// buildVoiceState constructs a voice_state server->client broadcast.
func buildVoiceState(state db.VoiceState) []byte {
return buildJSON(map[string]any{
"type": "voice_state",
"payload": map[string]any{
"channel_id": state.ChannelID,
"user_id": state.UserID,
"username": state.Username,
"muted": state.Muted,
"deafened": state.Deafened,
"speaking": state.Speaking,
"camera": state.Camera,
"screenshare": state.Screenshare,
},
})
}
// buildVoiceConfig constructs a voice_config message sent after voice_join acceptance.
func buildVoiceConfig(channelID int64, quality string, bitrate int, mode string, threshold, topSpeakers, maxUsers int) []byte {
return buildJSON(map[string]any{
"type": "voice_config",
"payload": map[string]any{
"channel_id": channelID,
"quality": quality,
"bitrate": bitrate,
"threshold_mode": mode,
"mixing_threshold": threshold,
"top_speakers": topSpeakers,
"max_users": maxUsers,
},
})
}
// buildVoiceSpeakers constructs a voice_speakers broadcast.
func buildVoiceSpeakers(channelID int64, speakers []int64, mode string) []byte {
return buildJSON(map[string]any{
"type": "voice_speakers",
"payload": map[string]any{
"channel_id": channelID,
"speakers": speakers,
"threshold_mode": mode,
},
})
}
// buildVoiceLeave constructs a voice_leave server->client broadcast.
func buildVoiceLeave(channelID, userID int64) []byte {
return buildJSON(map[string]any{
"type": "voice_leave",
"payload": map[string]any{
"channel_id": channelID,
"user_id": userID,
},
})
}
// buildVoiceAnswer constructs a voice_answer message sent from server to client.
func buildVoiceAnswer(channelID int64, sdp string) []byte {
return buildJSON(map[string]any{
"type": "voice_answer",
"payload": map[string]any{
"channel_id": channelID,
"sdp": sdp,
},
})
}
// buildVoiceOffer constructs a voice_offer message sent from server to client.
func buildVoiceOffer(channelID int64, sdp string) []byte {
return buildJSON(map[string]any{
"type": "voice_offer",
"payload": map[string]any{
"channel_id": channelID,
"sdp": sdp,
},
})
}
// buildVoiceICE constructs a voice_ice message sent from server to client.
func buildVoiceICE(channelID int64, candidate any) []byte {
return buildJSON(map[string]any{
"type": "voice_ice",
"payload": map[string]any{
"channel_id": channelID,
"candidate": candidate,
},
})
}
// buildSoundboardPlay constructs a soundboard_play broadcast.
func buildSoundboardPlay(soundID string, userID int64) []byte {
return buildJSON(map[string]any{
"type": "soundboard_play",
"payload": map[string]any{
"sound_id": soundID,
"user_id": userID,
},
})
}
// buildChannelCreate constructs a channel_create broadcast.
func buildChannelCreate(ch *db.Channel) []byte {
return buildJSON(map[string]any{
"type": "channel_create",
"payload": map[string]any{
"id": ch.ID,
"name": ch.Name,
"type": ch.Type,
"category": ch.Category,
"topic": ch.Topic,
"position": ch.Position,
},
})
}
// buildChannelUpdate constructs a channel_update broadcast.
func buildChannelUpdate(ch *db.Channel) []byte {
return buildJSON(map[string]any{
"type": "channel_update",
"payload": map[string]any{
"id": ch.ID,
"name": ch.Name,
"type": ch.Type,
"category": ch.Category,
"topic": ch.Topic,
"position": ch.Position,
},
})
}
// buildChannelDelete constructs a channel_delete broadcast.
func buildChannelDelete(channelID int64) []byte {
return buildJSON(map[string]any{
"type": "channel_delete",
"payload": map[string]any{
"id": channelID,
},
})
}
// buildServerRestartMsg constructs a server_restart broadcast.
func buildServerRestartMsg(reason string, delaySeconds int) []byte {
return buildJSON(map[string]any{
"type": "server_restart",
"payload": map[string]any{
"reason": reason,
"delay_seconds": delaySeconds,
},
})
}
// parseChannelID safely extracts channel_id from a raw payload map.
func parseChannelID(payload json.RawMessage) (int64, error) {
var p struct {
ChannelID json.Number `json:"channel_id"`
}
if err := json.Unmarshal(payload, &p); err != nil {
return 0, err
}
id, err := p.ChannelID.Int64()
if err != nil {
return 0, fmt.Errorf("channel_id must be integer: %w", err)
}
return id, nil
}