Files
OwnCord/Server/ws/voice_join.go
T
J3vbandClaude Opus 5 d6cc57af56 fix(ws): require DM participation to join a DM voice room (F11)
The voice gate authorized a client-supplied channel_id with role bits only,
and DM channels carry no channel_overrides rows, so any member's base
CONNECT_VOICE bit minted a LiveKit RoomJoin and CanSubscribe token for any DM.
Both voice entry points now go through a gate that re-runs the old role
predicate and additionally requires DM participation, delegating that rule to
the existing permissions.Checker.RequireChannelAccess rather than adding a
second implementation of it.

Verified by a panel of agents; a negative control of the base tree plus only
the new test file fails both non-participant tests with a LiveKit room token
issued for a DM the user is not a participant of, while both participant tests
pass on base and patched alike.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-30 15:18:08 +02:00

341 lines
14 KiB
Go

package ws
import (
"context"
"encoding/json"
"errors"
"fmt"
"log/slog"
"time"
"github.com/owncord/server/db"
"github.com/owncord/server/permissions"
)
// Voice join/leave rate limits. voice_join and voice_leave each fan out a
// broadcast to every connected client, so a single user must not be able to
// trigger them in a tight loop. Mirrors the named-constant idiom used by the
// voice control handlers (see voice_broadcast.go / voice_controls.go).
// voiceLeaveRateLimit/Window are consumed by the voice_leave message dispatch
// in handlers_voice.go (same package).
const (
voiceJoinRateLimit = 5
voiceJoinWindow = time.Second
voiceLeaveRateLimit = 5
voiceLeaveWindow = time.Second
)
// validVoiceQuality returns true if q is an accepted voice quality preset.
// Uses voiceQualities (defined in voice_broadcast.go) as the single source of truth.
func validVoiceQuality(q string) bool {
_, ok := voiceQualities[q]
return ok
}
// handleVoiceJoin processes a voice_join message.
// 1. Parses channel_id.
// 2. Checks CONNECT_VOICE permission.
// 3. If already in a different voice channel, leaves it first.
// 4. Checks channel capacity (voice_max_users).
// 5. Persists join in DB.
// 6. Generates LiveKit token and sends voice_token to the client.
// 7. Sends existing voice states to the joiner.
// 8. Broadcasts voice_state to all clients.
// 9. Sends voice_config to the joiner.
func (h *Hub) handleVoiceJoin(ctx context.Context, c *Client, payload json.RawMessage) {
// Rate limit: voice_join broadcasts a voice_state update to every connected
// client, so cap how often a single user can trigger the fan-out. Mirrors the
// Limiter.Allow(...) idiom used by the voice control handlers.
ratKey := fmt.Sprintf("voice_join:%d", c.userID)
if h.limiter != nil && !h.limiter.Allow(ratKey, voiceJoinRateLimit, voiceJoinWindow) {
c.sendMsg(buildErrorMsg(ErrCodeRateLimited, "too many voice join attempts"))
return
}
channelID, err := parseChannelID(payload)
if err != nil || channelID <= 0 {
c.sendMsg(buildErrorMsg(ErrCodeBadRequest, "channel_id must be a positive integer"))
return
}
// channel_id is attacker-controlled, so the gate must be channel-TYPE aware:
// a role-only check passes for any DM channel id (DMs have no overrides), and
// the token minted below carries RoomJoin+CanSubscribe for that DM's room.
if !h.requireChannelAccess(ctx, c, channelID, permissions.ConnectVoice, "CONNECT_VOICE") {
return
}
// Validate the target channel exists before any state changes (leaving
// the current voice channel, persisting join, etc.).
ch, err := h.db.GetChannel(ctx, channelID)
if err != nil || ch == nil {
c.sendMsg(buildErrorMsg(ErrCodeNotFound, "channel not found"))
return
}
// Ensure authenticated user is present before any state changes.
// This guard covers all downstream paths (LiveKit configured or not)
// that dereference c.user (e.g. c.user.Username in the success log).
if c.user == nil {
slog.Error("handleVoiceJoin: nil user on client", "user_id", c.userID)
c.sendMsg(buildErrorMsg(ErrCodeInternal, "not authenticated"))
return
}
// Hard-fail when LiveKit is not configured — without an SFU the client
// cannot connect to voice, so persisting state would create a ghost.
if h.livekit == nil {
c.sendMsg(buildErrorMsg(ErrCodeVoiceError, "voice is not configured on this server"))
return
}
// Guard: reject voice join if the companion LiveKit process is not running
// (e.g. crashed 10 times and gave up).
if h.lkProcess != nil && !h.lkProcess.IsRunning() {
slog.Warn("handleVoiceJoin: LiveKit process not running", "user_id", c.userID)
c.sendMsg(buildErrorMsg(ErrCodeVoiceError, "voice is temporarily unavailable — LiveKit is not running"))
return
}
currentChID := c.getVoiceChID()
// If user is already in the same voice channel, no-op.
if currentChID == channelID {
c.sendMsg(buildErrorMsg(ErrCodeAlreadyJoined, "already in this voice channel"))
return
}
// If user is already in a different voice channel, leave it first.
if currentChID > 0 {
h.handleVoiceLeave(ctx, c)
// BUG-088: Verify old voice state is actually cleared before joining
// the new channel. If the DB delete failed (retry still running in
// background), the old row persists and JoinVoiceChannelIfCapacity's
// COUNT(*) may produce an incorrect result. Fail the switch so the
// user can retry cleanly.
vs, err := h.db.GetVoiceState(ctx, c.userID)
if err != nil {
slog.Warn("handleVoiceJoin: could not verify voice state cleared",
"user_id", c.userID, "err", err)
c.sendMsg(buildErrorMsg(ErrCodeInternal, "voice channel switch failed — please try again"))
return
}
if vs != nil {
slog.Warn("handleVoiceJoin: stale voice state persists after leave, aborting switch",
"user_id", c.userID, "stale_channel", vs.ChannelID, "target_channel", channelID)
// Restore client voice state so the user knows they're still in the old channel.
c.setVoiceState(vs.ChannelID, vs.JoinedAt)
c.sendMsg(buildErrorMsg(ErrCodeInternal, "voice channel switch failed — please try again"))
return
}
}
// Check channel capacity and persist to DB atomically.
maxUsers := ch.VoiceMaxUsers
if maxUsers > 0 {
if err := h.db.JoinVoiceChannelIfCapacity(ctx, c.userID, channelID, maxUsers); err != nil {
if errors.Is(err, db.ErrChannelFull) {
c.sendMsg(buildErrorMsg(ErrCodeChannelFull, "voice channel is full"))
return
}
slog.Error("ws handleVoiceJoin JoinVoiceChannelIfCapacity", "err", err, "user_id", c.userID)
c.sendMsg(buildErrorMsg(ErrCodeInternal, "failed to join voice channel"))
return
}
} else {
// No capacity limit — use standard join.
if err := h.db.JoinVoiceChannel(ctx, c.userID, channelID); err != nil {
slog.Error("ws handleVoiceJoin JoinVoiceChannel", "err", err, "user_id", c.userID)
c.sendMsg(buildErrorMsg(ErrCodeInternal, "failed to join voice channel"))
return
}
}
// Load the persisted row immediately so later cleanup can target this exact
// join instance even if the user rejoins the same channel.
state, err := h.db.GetVoiceState(ctx, c.userID)
if err != nil || state == nil {
slog.Error("ws handleVoiceJoin GetVoiceState", "err", err, "user_id", c.userID)
h.rollbackVoiceJoin(ctx, c, channelID, false)
c.sendMsg(buildErrorMsg(ErrCodeInternal, "failed to join voice channel"))
return
}
// Generate LiveKit token if LiveKit client is available.
// Token generation failure is fatal — without a token the client cannot
// connect to the SFU, so we must roll back the DB join.
// NOTE: setVoiceState is deferred until after token send succeeds, so
// rollback does not broadcast a spurious voice_leave for an unannounced join.
if h.livekit != nil {
// Derive publish permissions from role — prevents SFU-level bypass
// when client connects directly via direct_url (BUG-128).
canPublish := h.hasChannelPerm(ctx, c, channelID, permissions.SpeakVoice)
canSubscribe := true
canVideo := h.hasChannelPerm(ctx, c, channelID, permissions.UseVideo)
canScreenShare := h.hasChannelPerm(ctx, c, channelID, permissions.ShareScreen)
token, tokenErr := h.livekit.GenerateToken(c.userID, c.user.Username, channelID, state.JoinedAt, canPublish, canSubscribe, canVideo, canScreenShare)
if tokenErr != nil {
slog.Error("ws handleVoiceJoin GenerateToken", "err", tokenErr, "user_id", c.userID)
h.rollbackVoiceJoin(ctx, c, channelID, false)
c.sendMsg(buildErrorMsg(ErrCodeInternal, "failed to generate voice token"))
return
}
// Send both proxy path and direct URL. The client uses direct_url
// when on localhost (avoids self-signed TLS issues with WebView
// fetch) and falls back to the /livekit proxy for remote clients.
// NOTE: E2EE keys are no longer server-generated. Clients exchange
// keys via ECDH (voice_e2ee_announce / voice_e2ee_offer messages).
// C-2: Include is_key_holder so the client knows whether to initiate
// key distribution after connecting to the SFU.
isKeyHolder := h.computeIsKeyHolder(channelID, c.userID)
c.sendMsg(buildVoiceToken(channelID, token, "/livekit", h.livekit.URL(), isKeyHolder))
}
// Set voice channel on the client AFTER token is sent successfully.
c.setVoiceState(channelID, state.JoinedAt)
// Subscribe to voice topic for voice-scoped events.
h.pubsub.Subscribe(c, VoiceTopic(channelID))
// Update key holder map now that this client's voice state is set.
h.updateKeyHolder(channelID)
// Broadcast the joiner's state to the clients allowed to see this channel.
h.broadcastVoiceEvent(ctx, channelID, buildVoiceState(*state))
// Send existing channel voice states to the joiner.
existing, err := h.db.GetChannelVoiceStates(ctx, channelID)
if err != nil {
slog.Error("ws handleVoiceJoin GetChannelVoiceStates", "err", err)
return
}
for _, vs := range existing {
if vs.UserID == c.userID {
continue
}
c.sendMsg(buildVoiceState(vs))
// Send existing participant's ECDH public key (and its identity
// signature, F3 TOFU) so the joiner can participate in the
// client-side E2EE key exchange.
if pubKey, sig := h.getClientE2EEPubKey(vs.UserID); pubKey != "" {
c.sendMsg(buildVoiceE2EEAnnounce(vs.UserID, pubKey, sig))
}
}
// Send voice_config to the joiner.
quality := "medium"
if ch.VoiceQuality != nil && *ch.VoiceQuality != "" {
q := *ch.VoiceQuality
if validVoiceQuality(q) {
quality = q
} else {
slog.Warn("ws handleVoiceJoin invalid voice quality, using default",
"quality", q, "channel_id", channelID)
}
}
bitrate := qualityBitrate(quality)
c.sendMsg(buildVoiceConfig(channelID, quality, bitrate, maxUsers))
lkURL := ""
if h.livekit != nil {
lkURL = h.livekit.URL()
}
slog.Info("voice join",
"user_id", c.userID,
"username", c.user.Username,
"channel_id", channelID,
"remote", c.remoteAddr,
"livekit_url", lkURL,
"quality", quality,
"channel_users", len(existing),
"channel_max", maxUsers,
)
}
// handleVoiceTokenRefreshV2 is the V2 (pure) handler for voice_token_refresh.
// It generates a fresh LiveKit token for a client already in a voice channel.
func handleVoiceTokenRefreshV2(ctx context.Context, cmd Command, info ClientInfo, deps any) Result {
d := deps.(VoiceDeps)
userID := info.UserID
channelID := info.VoiceChannelID
ratKey := fmt.Sprintf("voice_token_refresh:%d", userID)
if d.Limiter != nil && !d.Limiter.Allow(ratKey, 1, 60*time.Second) {
return Result{Error: ClientError{Code: ErrCodeRateLimited, Message: "token refresh rate limited"}}
}
if channelID == 0 {
return Result{Error: ClientError{Code: ErrCodeBadRequest, Message: "not in voice"}}
}
if d.TokenGen == nil {
return Result{Error: ClientError{Code: ErrCodeInternal, Message: "voice not configured"}}
}
// Re-check CONNECT_VOICE where the credential is minted. The channel comes
// from the client's own session state, and voice_join (voice_join.go:61) was
// the only place this bit was ever checked — so a user whose CONNECT_VOICE
// was revoked mid-session kept minting fresh SFU room-join grants. Refusing
// alone would leave the live session in place, so the refusal also evicts:
// LeaveVoice runs handleVoiceLeave, which clears the client's voice state,
// deletes the voice_states row and removes the LiveKit participant.
// Channel-type aware, like the voice_join gate: this mints the same
// RoomJoin+CanSubscribe credential, so a role-only check here would keep
// re-issuing one for a DM the user is not a participant of.
if !hasChannelAccess(ctx, d.DB, d.Permissions, userID, channelID, permissions.ConnectVoice) {
return Result{
Error: ClientError{Code: ErrCodeForbidden, Message: "missing CONNECT_VOICE permission"},
LeaveVoice: true,
}
}
canPublish := hasPerm(ctx, d.DB, d.Permissions, userID, channelID, permissions.SpeakVoice)
canSubscribe := true
canVideo := hasPerm(ctx, d.DB, d.Permissions, userID, channelID, permissions.UseVideo)
canScreenShare := hasPerm(ctx, d.DB, d.Permissions, userID, channelID, permissions.ShareScreen)
joinToken := info.VoiceJoinToken
var result Result
if joinToken == "" {
state, stateErr := d.DB.GetVoiceState(ctx, userID)
if stateErr != nil || state == nil {
slog.Error("ws handleVoiceTokenRefreshV2 GetVoiceState", "err", stateErr, "user_id", userID)
return Result{Error: ClientError{Code: ErrCodeInternal, Message: "failed to refresh voice token"}}
}
joinToken = state.JoinedAt
result.SetVoiceJoinToken = &joinToken
}
token, err := d.TokenGen.GenerateToken(userID, info.Username, channelID, joinToken, canPublish, canSubscribe, canVideo, canScreenShare)
if err != nil {
slog.Error("ws handleVoiceTokenRefreshV2 GenerateToken", "err", err, "user_id", userID)
return Result{Error: ClientError{Code: ErrCodeInternal, Message: "failed to generate voice token"}}
}
isKeyHolder := false
if d.KeyHolder != nil {
isKeyHolder = d.KeyHolder.IsVoiceKeyHolder(channelID, userID)
}
result.Reply = buildVoiceToken(channelID, token, "/livekit", d.TokenGen.URL(), isKeyHolder)
slog.Info("voice token refreshed (v2)", "user_id", userID, "channel_id", channelID)
return result
}
// rollbackVoiceJoin undoes a partially-completed voice join: clears the
// client's voice channel ID, removes the DB voice state row, and broadcasts
// voice_leave so other clients don't see a ghost participant.
func (h *Hub) rollbackVoiceJoin(ctx context.Context, c *Client, channelID int64, broadcast bool) {
c.clearVoiceChID()
// The compensating delete must run even when the join failed BECAUSE the
// connection died — that cancellation is the most common rollback trigger.
if err := h.db.LeaveVoiceChannel(context.WithoutCancel(ctx), c.userID); err != nil {
slog.Error("ws rollbackVoiceJoin LeaveVoiceChannel", "err", err,
"user_id", c.userID, "channel_id", channelID)
}
if broadcast {
h.broadcastVoiceEvent(ctx, channelID, buildVoiceLeave(channelID, c.userID))
}
}