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The voice gate authorized a client-supplied channel_id with role bits only, and DM channels carry no channel_overrides rows, so any member's base CONNECT_VOICE bit minted a LiveKit RoomJoin and CanSubscribe token for any DM. Both voice entry points now go through a gate that re-runs the old role predicate and additionally requires DM participation, delegating that rule to the existing permissions.Checker.RequireChannelAccess rather than adding a second implementation of it. Verified by a panel of agents; a negative control of the base tree plus only the new test file fails both non-participant tests with a LiveKit room token issued for a DM the user is not a participant of, while both participant tests pass on base and patched alike. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
341 lines
14 KiB
Go
341 lines
14 KiB
Go
package ws
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import (
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"context"
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"encoding/json"
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"errors"
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"fmt"
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"log/slog"
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"time"
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"github.com/owncord/server/db"
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"github.com/owncord/server/permissions"
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)
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// Voice join/leave rate limits. voice_join and voice_leave each fan out a
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// broadcast to every connected client, so a single user must not be able to
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// trigger them in a tight loop. Mirrors the named-constant idiom used by the
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// voice control handlers (see voice_broadcast.go / voice_controls.go).
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// voiceLeaveRateLimit/Window are consumed by the voice_leave message dispatch
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// in handlers_voice.go (same package).
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const (
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voiceJoinRateLimit = 5
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voiceJoinWindow = time.Second
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voiceLeaveRateLimit = 5
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voiceLeaveWindow = time.Second
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)
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// validVoiceQuality returns true if q is an accepted voice quality preset.
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// Uses voiceQualities (defined in voice_broadcast.go) as the single source of truth.
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func validVoiceQuality(q string) bool {
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_, ok := voiceQualities[q]
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return ok
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}
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// handleVoiceJoin processes a voice_join message.
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// 1. Parses channel_id.
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// 2. Checks CONNECT_VOICE permission.
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// 3. If already in a different voice channel, leaves it first.
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// 4. Checks channel capacity (voice_max_users).
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// 5. Persists join in DB.
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// 6. Generates LiveKit token and sends voice_token to the client.
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// 7. Sends existing voice states to the joiner.
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// 8. Broadcasts voice_state to all clients.
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// 9. Sends voice_config to the joiner.
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func (h *Hub) handleVoiceJoin(ctx context.Context, c *Client, payload json.RawMessage) {
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// Rate limit: voice_join broadcasts a voice_state update to every connected
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// client, so cap how often a single user can trigger the fan-out. Mirrors the
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// Limiter.Allow(...) idiom used by the voice control handlers.
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ratKey := fmt.Sprintf("voice_join:%d", c.userID)
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if h.limiter != nil && !h.limiter.Allow(ratKey, voiceJoinRateLimit, voiceJoinWindow) {
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c.sendMsg(buildErrorMsg(ErrCodeRateLimited, "too many voice join attempts"))
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return
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}
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channelID, err := parseChannelID(payload)
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if err != nil || channelID <= 0 {
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c.sendMsg(buildErrorMsg(ErrCodeBadRequest, "channel_id must be a positive integer"))
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return
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}
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// channel_id is attacker-controlled, so the gate must be channel-TYPE aware:
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// a role-only check passes for any DM channel id (DMs have no overrides), and
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// the token minted below carries RoomJoin+CanSubscribe for that DM's room.
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if !h.requireChannelAccess(ctx, c, channelID, permissions.ConnectVoice, "CONNECT_VOICE") {
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return
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}
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// Validate the target channel exists before any state changes (leaving
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// the current voice channel, persisting join, etc.).
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ch, err := h.db.GetChannel(ctx, channelID)
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if err != nil || ch == nil {
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c.sendMsg(buildErrorMsg(ErrCodeNotFound, "channel not found"))
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return
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}
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// Ensure authenticated user is present before any state changes.
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// This guard covers all downstream paths (LiveKit configured or not)
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// that dereference c.user (e.g. c.user.Username in the success log).
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if c.user == nil {
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slog.Error("handleVoiceJoin: nil user on client", "user_id", c.userID)
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c.sendMsg(buildErrorMsg(ErrCodeInternal, "not authenticated"))
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return
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}
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// Hard-fail when LiveKit is not configured — without an SFU the client
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// cannot connect to voice, so persisting state would create a ghost.
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if h.livekit == nil {
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c.sendMsg(buildErrorMsg(ErrCodeVoiceError, "voice is not configured on this server"))
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return
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}
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// Guard: reject voice join if the companion LiveKit process is not running
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// (e.g. crashed 10 times and gave up).
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if h.lkProcess != nil && !h.lkProcess.IsRunning() {
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slog.Warn("handleVoiceJoin: LiveKit process not running", "user_id", c.userID)
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c.sendMsg(buildErrorMsg(ErrCodeVoiceError, "voice is temporarily unavailable — LiveKit is not running"))
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return
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}
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currentChID := c.getVoiceChID()
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// If user is already in the same voice channel, no-op.
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if currentChID == channelID {
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c.sendMsg(buildErrorMsg(ErrCodeAlreadyJoined, "already in this voice channel"))
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return
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}
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// If user is already in a different voice channel, leave it first.
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if currentChID > 0 {
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h.handleVoiceLeave(ctx, c)
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// BUG-088: Verify old voice state is actually cleared before joining
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// the new channel. If the DB delete failed (retry still running in
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// background), the old row persists and JoinVoiceChannelIfCapacity's
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// COUNT(*) may produce an incorrect result. Fail the switch so the
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// user can retry cleanly.
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vs, err := h.db.GetVoiceState(ctx, c.userID)
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if err != nil {
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slog.Warn("handleVoiceJoin: could not verify voice state cleared",
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"user_id", c.userID, "err", err)
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c.sendMsg(buildErrorMsg(ErrCodeInternal, "voice channel switch failed — please try again"))
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return
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}
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if vs != nil {
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slog.Warn("handleVoiceJoin: stale voice state persists after leave, aborting switch",
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"user_id", c.userID, "stale_channel", vs.ChannelID, "target_channel", channelID)
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// Restore client voice state so the user knows they're still in the old channel.
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c.setVoiceState(vs.ChannelID, vs.JoinedAt)
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c.sendMsg(buildErrorMsg(ErrCodeInternal, "voice channel switch failed — please try again"))
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return
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}
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}
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// Check channel capacity and persist to DB atomically.
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maxUsers := ch.VoiceMaxUsers
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if maxUsers > 0 {
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if err := h.db.JoinVoiceChannelIfCapacity(ctx, c.userID, channelID, maxUsers); err != nil {
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if errors.Is(err, db.ErrChannelFull) {
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c.sendMsg(buildErrorMsg(ErrCodeChannelFull, "voice channel is full"))
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return
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}
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slog.Error("ws handleVoiceJoin JoinVoiceChannelIfCapacity", "err", err, "user_id", c.userID)
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c.sendMsg(buildErrorMsg(ErrCodeInternal, "failed to join voice channel"))
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return
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}
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} else {
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// No capacity limit — use standard join.
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if err := h.db.JoinVoiceChannel(ctx, c.userID, channelID); err != nil {
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slog.Error("ws handleVoiceJoin JoinVoiceChannel", "err", err, "user_id", c.userID)
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c.sendMsg(buildErrorMsg(ErrCodeInternal, "failed to join voice channel"))
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return
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}
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}
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// Load the persisted row immediately so later cleanup can target this exact
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// join instance even if the user rejoins the same channel.
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state, err := h.db.GetVoiceState(ctx, c.userID)
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if err != nil || state == nil {
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slog.Error("ws handleVoiceJoin GetVoiceState", "err", err, "user_id", c.userID)
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h.rollbackVoiceJoin(ctx, c, channelID, false)
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c.sendMsg(buildErrorMsg(ErrCodeInternal, "failed to join voice channel"))
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return
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}
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// Generate LiveKit token if LiveKit client is available.
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// Token generation failure is fatal — without a token the client cannot
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// connect to the SFU, so we must roll back the DB join.
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// NOTE: setVoiceState is deferred until after token send succeeds, so
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// rollback does not broadcast a spurious voice_leave for an unannounced join.
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if h.livekit != nil {
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// Derive publish permissions from role — prevents SFU-level bypass
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// when client connects directly via direct_url (BUG-128).
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canPublish := h.hasChannelPerm(ctx, c, channelID, permissions.SpeakVoice)
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canSubscribe := true
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canVideo := h.hasChannelPerm(ctx, c, channelID, permissions.UseVideo)
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canScreenShare := h.hasChannelPerm(ctx, c, channelID, permissions.ShareScreen)
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token, tokenErr := h.livekit.GenerateToken(c.userID, c.user.Username, channelID, state.JoinedAt, canPublish, canSubscribe, canVideo, canScreenShare)
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if tokenErr != nil {
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slog.Error("ws handleVoiceJoin GenerateToken", "err", tokenErr, "user_id", c.userID)
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h.rollbackVoiceJoin(ctx, c, channelID, false)
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c.sendMsg(buildErrorMsg(ErrCodeInternal, "failed to generate voice token"))
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return
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}
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// Send both proxy path and direct URL. The client uses direct_url
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// when on localhost (avoids self-signed TLS issues with WebView
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// fetch) and falls back to the /livekit proxy for remote clients.
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// NOTE: E2EE keys are no longer server-generated. Clients exchange
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// keys via ECDH (voice_e2ee_announce / voice_e2ee_offer messages).
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// C-2: Include is_key_holder so the client knows whether to initiate
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// key distribution after connecting to the SFU.
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isKeyHolder := h.computeIsKeyHolder(channelID, c.userID)
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c.sendMsg(buildVoiceToken(channelID, token, "/livekit", h.livekit.URL(), isKeyHolder))
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}
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// Set voice channel on the client AFTER token is sent successfully.
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c.setVoiceState(channelID, state.JoinedAt)
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// Subscribe to voice topic for voice-scoped events.
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h.pubsub.Subscribe(c, VoiceTopic(channelID))
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// Update key holder map now that this client's voice state is set.
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h.updateKeyHolder(channelID)
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// Broadcast the joiner's state to the clients allowed to see this channel.
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h.broadcastVoiceEvent(ctx, channelID, buildVoiceState(*state))
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// Send existing channel voice states to the joiner.
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existing, err := h.db.GetChannelVoiceStates(ctx, channelID)
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if err != nil {
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slog.Error("ws handleVoiceJoin GetChannelVoiceStates", "err", err)
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return
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}
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for _, vs := range existing {
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if vs.UserID == c.userID {
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continue
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}
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c.sendMsg(buildVoiceState(vs))
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// Send existing participant's ECDH public key (and its identity
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// signature, F3 TOFU) so the joiner can participate in the
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// client-side E2EE key exchange.
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if pubKey, sig := h.getClientE2EEPubKey(vs.UserID); pubKey != "" {
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c.sendMsg(buildVoiceE2EEAnnounce(vs.UserID, pubKey, sig))
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}
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}
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// Send voice_config to the joiner.
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quality := "medium"
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if ch.VoiceQuality != nil && *ch.VoiceQuality != "" {
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q := *ch.VoiceQuality
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if validVoiceQuality(q) {
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quality = q
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} else {
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slog.Warn("ws handleVoiceJoin invalid voice quality, using default",
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"quality", q, "channel_id", channelID)
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}
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}
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bitrate := qualityBitrate(quality)
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c.sendMsg(buildVoiceConfig(channelID, quality, bitrate, maxUsers))
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lkURL := ""
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if h.livekit != nil {
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lkURL = h.livekit.URL()
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}
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slog.Info("voice join",
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"user_id", c.userID,
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"username", c.user.Username,
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"channel_id", channelID,
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"remote", c.remoteAddr,
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"livekit_url", lkURL,
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"quality", quality,
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"channel_users", len(existing),
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"channel_max", maxUsers,
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)
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}
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// handleVoiceTokenRefreshV2 is the V2 (pure) handler for voice_token_refresh.
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// It generates a fresh LiveKit token for a client already in a voice channel.
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func handleVoiceTokenRefreshV2(ctx context.Context, cmd Command, info ClientInfo, deps any) Result {
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d := deps.(VoiceDeps)
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userID := info.UserID
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channelID := info.VoiceChannelID
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ratKey := fmt.Sprintf("voice_token_refresh:%d", userID)
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if d.Limiter != nil && !d.Limiter.Allow(ratKey, 1, 60*time.Second) {
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return Result{Error: ClientError{Code: ErrCodeRateLimited, Message: "token refresh rate limited"}}
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}
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if channelID == 0 {
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return Result{Error: ClientError{Code: ErrCodeBadRequest, Message: "not in voice"}}
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}
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if d.TokenGen == nil {
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return Result{Error: ClientError{Code: ErrCodeInternal, Message: "voice not configured"}}
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}
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// Re-check CONNECT_VOICE where the credential is minted. The channel comes
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// from the client's own session state, and voice_join (voice_join.go:61) was
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// the only place this bit was ever checked — so a user whose CONNECT_VOICE
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// was revoked mid-session kept minting fresh SFU room-join grants. Refusing
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// alone would leave the live session in place, so the refusal also evicts:
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// LeaveVoice runs handleVoiceLeave, which clears the client's voice state,
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// deletes the voice_states row and removes the LiveKit participant.
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// Channel-type aware, like the voice_join gate: this mints the same
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// RoomJoin+CanSubscribe credential, so a role-only check here would keep
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// re-issuing one for a DM the user is not a participant of.
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if !hasChannelAccess(ctx, d.DB, d.Permissions, userID, channelID, permissions.ConnectVoice) {
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return Result{
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Error: ClientError{Code: ErrCodeForbidden, Message: "missing CONNECT_VOICE permission"},
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LeaveVoice: true,
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}
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}
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canPublish := hasPerm(ctx, d.DB, d.Permissions, userID, channelID, permissions.SpeakVoice)
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canSubscribe := true
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canVideo := hasPerm(ctx, d.DB, d.Permissions, userID, channelID, permissions.UseVideo)
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canScreenShare := hasPerm(ctx, d.DB, d.Permissions, userID, channelID, permissions.ShareScreen)
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joinToken := info.VoiceJoinToken
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var result Result
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if joinToken == "" {
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state, stateErr := d.DB.GetVoiceState(ctx, userID)
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if stateErr != nil || state == nil {
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slog.Error("ws handleVoiceTokenRefreshV2 GetVoiceState", "err", stateErr, "user_id", userID)
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return Result{Error: ClientError{Code: ErrCodeInternal, Message: "failed to refresh voice token"}}
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}
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joinToken = state.JoinedAt
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result.SetVoiceJoinToken = &joinToken
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}
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token, err := d.TokenGen.GenerateToken(userID, info.Username, channelID, joinToken, canPublish, canSubscribe, canVideo, canScreenShare)
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if err != nil {
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slog.Error("ws handleVoiceTokenRefreshV2 GenerateToken", "err", err, "user_id", userID)
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return Result{Error: ClientError{Code: ErrCodeInternal, Message: "failed to generate voice token"}}
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}
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isKeyHolder := false
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if d.KeyHolder != nil {
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isKeyHolder = d.KeyHolder.IsVoiceKeyHolder(channelID, userID)
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}
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result.Reply = buildVoiceToken(channelID, token, "/livekit", d.TokenGen.URL(), isKeyHolder)
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slog.Info("voice token refreshed (v2)", "user_id", userID, "channel_id", channelID)
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return result
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}
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// rollbackVoiceJoin undoes a partially-completed voice join: clears the
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// client's voice channel ID, removes the DB voice state row, and broadcasts
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// voice_leave so other clients don't see a ghost participant.
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func (h *Hub) rollbackVoiceJoin(ctx context.Context, c *Client, channelID int64, broadcast bool) {
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c.clearVoiceChID()
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// The compensating delete must run even when the join failed BECAUSE the
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// connection died — that cancellation is the most common rollback trigger.
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if err := h.db.LeaveVoiceChannel(context.WithoutCancel(ctx), c.userID); err != nil {
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slog.Error("ws rollbackVoiceJoin LeaveVoiceChannel", "err", err,
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"user_id", c.userID, "channel_id", channelID)
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}
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if broadcast {
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h.broadcastVoiceEvent(ctx, channelID, buildVoiceLeave(channelID, c.userID))
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}
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}
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