Files
OwnCord/Server/ws/serve.go
T
J3vbandClaude Opus 4.8 4fc21cb372 feat(server): logging & error-visibility hardening
Make server failures debuggable without leaking secrets:
- configurable stdout log level (config.yaml logging.level + OWNCORD_LOGGING_LEVEL)
- preserve the DB cause in ErrInternal wraps; log auth-DB failures distinctly
  from bad tokens; log the previously-silent expired-session cleanup goroutine
- route HTTP handler panics through slog (was chi stderr-only, invisible to
  the admin log stream)
- stackutil: argument-free panic stacks so key/token bytes never reach the
  admin ring buffer / SSE; slog.LogValuer redaction on VoiceConfig/GitHubConfig/
  GIFConfig/Config and db.User/db.Session
- logctx: req_id/trace_id correlation on ...Context log calls

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-24 11:07:12 +02:00

735 lines
26 KiB
Go

package ws
import (
"context"
"encoding/json"
"fmt"
"log/slog"
"net/http"
"strings"
"time"
"github.com/coder/websocket"
"github.com/owncord/server/auth"
"github.com/owncord/server/config"
"github.com/owncord/server/db"
"github.com/owncord/server/permissions"
"github.com/owncord/server/telemetry"
)
const (
authDeadline = 10 * time.Second
writeTimeout = 10 * time.Second
settingsCacheTTL = 30 * time.Second
// wsReadLimitBytes is the maximum size of a single inbound WebSocket
// message. Must match the client-side upload cap.
wsReadLimitBytes = config.MaxMessageBytes
)
// ServeWS upgrades an HTTP connection to WebSocket, performs in-band auth,
// then drives the client's read/write loops.
// Do not wrap with AuthMiddleware — WS does its own auth.
//
// allowedOrigins controls which HTTP origins may open a WebSocket connection.
// Pass nil or []string{"*"} to allow all origins (insecure, for development).
// Pass explicit origins such as []string{"https://example.com"} to restrict access.
func ServeWS(hub *Hub, database *db.DB, allowedOrigins []string) http.HandlerFunc {
acceptOpts := OriginAcceptOptions(allowedOrigins)
return func(w http.ResponseWriter, r *http.Request) {
conn, err := websocket.Accept(w, r, acceptOpts)
if err != nil {
slog.Warn("ws upgrade failed", "err", err)
return
}
conn.SetReadLimit(wsReadLimitBytes) // match client-side upload cap
c, lastSeq, err := hub.upgradeAndAuth(conn, database, r)
if err != nil {
return
}
ctx := r.Context()
startPumps := func() {
writeCtx, writeCancel := context.WithCancel(ctx)
go writePump(writeCtx, conn, c)
readPump(ctx, conn, hub, c)
c.closeSend()
writeCancel()
}
// Reconnection with state recovery: if the client sent a last_seq,
// try to replay missed events from the ring buffer instead of
// sending a full ready payload.
if lastSeq > 0 {
if hub.handleReconnect(ctx, conn, c, database, lastSeq) {
startPumps()
return
}
// Replay failed (seq too old) — fall through to full ready payload.
slog.Info("ws replay failed (seq too old), sending full ready", "user_id", c.userID, "last_seq", lastSeq)
}
if err := hub.handleFreshConnect(ctx, conn, c, database); err != nil {
return
}
// writePump runs in background; readPump blocks.
// When readPump returns (disconnect), close the send channel first
// so writePump drains any remaining messages, then cancel its context.
startPumps()
}
}
func (h *Hub) upgradeAndAuth(
conn *websocket.Conn, database *db.DB, r *http.Request,
) (*Client, uint64, error) {
user, tokenHash, lastSeq, err := authenticateConn(r.Context(), conn, database)
if err != nil {
slog.Warn("ws auth failed", "err", err, "remote", r.RemoteAddr)
_ = conn.Close(websocket.StatusPolicyViolation, "authentication failed")
return nil, 0, err
}
c := newClient(h, conn, user, tokenHash, lastSeq, r.Context())
c.remoteAddr = r.RemoteAddr
// Look up role name for protocol-compliant payloads and cache on client.
roleName := "member"
if role, roleErr := database.GetRoleByID(r.Context(), user.RoleID); roleErr == nil && role != nil {
roleName = strings.ToLower(role.Name)
}
c.roleName = roleName
slog.Info("websocket connected", "username", user.Username, "user_id", user.ID, "remote", r.RemoteAddr)
db.WriteAudit(context.WithoutCancel(r.Context()), database, user.ID, "ws_connect", "user", user.ID,
"WebSocket connected from "+r.RemoteAddr)
return c, lastSeq, nil
}
func (h *Hub) handleReconnect(
ctx context.Context, conn *websocket.Conn, c *Client, database *db.DB, lastSeq uint64,
) bool {
// Channel-visibility changes are delivered as targeted, unsequenced
// messages, so replay cannot bring a client that missed one back into a
// coherent state — force the full-ready path instead.
if h.mustFullResync(lastSeq) {
slog.Info("ws replay skipped (visibility changed since last_seq), sending full ready",
"user_id", c.userID, "last_seq", lastSeq)
h.reconnectTierFull.Add(1)
telemetry.NewAppMetrics().WSReconnectTierTotal.Add(ctx, 1, telemetry.String("tier", "full"))
return false
}
// Compute the set of channel IDs the reconnecting user can access so that
// channel-scoped replay events are filtered by current permissions (M3).
allowedChannelIDs, err := h.computeAllowedChannels(ctx, database, c.user)
if err != nil {
slog.Warn("ws handleReconnect: computeAllowedChannels failed, falling back to full ready",
"user_id", c.userID, "err", err)
return false
}
events := h.ReplayBuffer().EventsSinceFiltered(lastSeq, allowedChannelIDs)
replaySource := "buffer"
if events == nil {
// Phase B Step 7 — try cold-tier replay from the EventStore before
// giving up and forcing a full ready re-sync.
if esp := h.eventStore.Load(); esp != nil {
es := *esp
channelIDs := make([]int64, 0, len(allowedChannelIDs))
for cid := range allowedChannelIDs {
channelIDs = append(channelIDs, cid)
}
const maxColdReplay = 5000
persisted, dbErr := es.GetEventsSinceForChannels(ctx, int64(lastSeq), channelIDs, maxColdReplay) //nolint:gosec // lastSeq is a sequence counter bounded well below MaxInt64
if dbErr != nil {
slog.Warn("ws handleReconnect: cold-tier replay query failed",
"user_id", c.userID, "err", dbErr)
} else if len(persisted) > 0 {
events = make([][]byte, 0, len(persisted))
for _, p := range persisted {
events = append(events, p.Payload)
}
replaySource = "db"
}
}
if events == nil {
h.reconnectTierFull.Add(1)
telemetry.NewAppMetrics().WSReconnectTierTotal.Add(ctx, 1, telemetry.String("tier", "full"))
return false
}
}
switch replaySource {
case "buffer":
h.reconnectTierBuf.Add(1)
case "db":
h.reconnectTierDB.Add(1)
}
telemetry.NewAppMetrics().WSReconnectTierTotal.Add(ctx, 1, telemetry.String("tier", replaySource))
// Register BEFORE writing replay data so broadcasts that arrive during
// the write window are queued in the client's send buffer instead of
// being lost (BUG-123). writePump hasn't started yet, so queued messages
// will be drained once the pumps begin.
h.registerNow(c)
// Replay succeeded — send auth_ok then missed events. The replay tier
// is included in the payload so the client can attribute reconnect
// behaviour without separate metric scraping.
slog.Info("ws sending auth_ok (reconnect)", "user_id", c.userID, "username", c.user.Username, "role", c.roleName, "replay_source", replaySource)
if err := conn.Write(ctx, websocket.MessageText, h.buildAuthOK(ctx, c.user, c.roleName, replaySource)); err != nil {
slog.Warn("ws: failed to send auth_ok (reconnect)", "user_id", c.userID, "err", err)
h.unregisterNow(c)
_ = conn.Close(websocket.StatusInternalError, "handshake failed")
return true
}
for _, evt := range events {
if err := conn.Write(ctx, websocket.MessageText, evt); err != nil {
slog.Warn("ws: failed to send replay event", "user_id", c.userID, "err", err)
h.unregisterNow(c)
_ = conn.Close(websocket.StatusInternalError, "handshake failed")
return true
}
}
slog.Info("ws replay completed", "user_id", c.userID, "events_replayed", len(events), "from_seq", lastSeq, "source", replaySource)
// Update presence but skip member_join — user was already known.
if updateErr := database.UpdateUserStatus(ctx, c.userID, "online"); updateErr != nil {
slog.Warn("ws UpdateUserStatus", "err", updateErr)
}
h.BroadcastToAll(buildPresenceMsg(c.userID, "online"))
return true
}
// computeAllowedChannels returns the set of channel IDs a user may access,
// including both server channels (filtered by ReadMessages permission) and
// the user's open DM channels. The server-channel set comes from the single
// permissions.Checker predicate shared with buildReady and REST
// ListVisibleChannels, so replay-buffer filtering can never drift from the
// ready payload's visible channels.
func (h *Hub) computeAllowedChannels(ctx context.Context, database *db.DB, user *db.User) (map[int64]bool, error) {
channels, err := database.ListChannels(ctx)
if err != nil {
return nil, fmt.Errorf("computeAllowedChannels ListChannels: %w", err)
}
role, err := database.GetRoleByID(ctx, user.RoleID)
if err != nil {
return nil, fmt.Errorf("computeAllowedChannels GetRoleByID: %w", err)
}
// Nil role = zero access (fail closed). Admins skip the override fetch.
allowed := make(map[int64]bool)
if role != nil {
var overrides map[int64]db.ChannelOverride
if !permissions.HasAdmin(role.Permissions) {
overrides, err = database.GetAllChannelPermissionsForRole(ctx, role.ID)
if err != nil {
return nil, fmt.Errorf("computeAllowedChannels GetAllChannelPermissionsForRole: %w", err)
}
}
allowed = h.permChecker.VisibleChannelIDs(role.Permissions, channelRefs(channels), permOverrides(overrides))
}
// Include the user's open DM channels.
dmChannels, dmErr := database.GetUserDMChannels(ctx, user.ID)
if dmErr != nil {
slog.Warn("computeAllowedChannels GetUserDMChannels", "err", dmErr)
// Non-fatal: DM events will simply be filtered out.
} else {
for i := range dmChannels {
allowed[dmChannels[i].ChannelID] = true
}
}
return allowed, nil
}
func (h *Hub) handleFreshConnect(
ctx context.Context, conn *websocket.Conn, c *Client, database *db.DB,
) error {
// Clean stale voice state BEFORE building ready and registering.
// When a user F5-reloads while in voice, the DB row from the previous
// session must be removed so the ready payload doesn't include it and
// other clients see a voice_leave broadcast.
if vs, err := database.GetVoiceState(ctx, c.userID); err == nil && vs != nil {
slog.Info("ws fresh connect: cleaning stale voice state",
"user_id", c.userID, "channel_id", vs.ChannelID)
if _, delErr := database.LeaveVoiceChannelIfMatch(ctx, c.userID, vs.ChannelID, vs.JoinedAt); delErr != nil {
slog.Warn("ws fresh connect: LeaveVoiceChannelIfMatch failed", "err", delErr)
}
h.BroadcastToAll(buildVoiceLeave(vs.ChannelID, c.userID))
if h.livekit != nil {
// BUG-089: Capture stale join token so the goroutine only removes
// the exact stale participant. The identity includes joinedAt, so
// even if the user rejoins voice quickly, the new session has a
// different identity and won't be removed. The removal must
// complete even if this connection drops mid-handshake, so detach
// from cancellation (values kept); shutdown is handled via h.stop.
staleChID, staleUserID, staleJoinToken := vs.ChannelID, c.userID, vs.JoinedAt
lkCtx := context.WithoutCancel(ctx)
go func() {
select {
case <-h.stop:
return
default:
}
if err := h.livekit.RemoveParticipant(lkCtx, staleChID, staleUserID, staleJoinToken); err != nil {
slog.Warn("ws fresh connect: RemoveParticipant failed (may already be gone)",
"err", err, "user_id", staleUserID, "channel_id", staleChID)
}
}()
}
}
// Look up role for permission-filtered ready payload.
// Fail closed: if the role lookup fails, disconnect rather than serving
// a permissive ready payload with nil role (BUG-094).
userRole, roleErr := database.GetRoleByID(ctx, c.user.RoleID)
if roleErr != nil || userRole == nil {
slog.Error("ws: role lookup failed, disconnecting", "user_id", c.userID, "role_id", c.user.RoleID, "err", roleErr)
_ = conn.Close(websocket.StatusInternalError, "role lookup failed")
return fmt.Errorf("role lookup failed for user %d: %w", c.userID, roleErr)
}
// Register BEFORE writing auth_ok + ready so broadcasts that arrive during
// the write window are queued in the client's send buffer instead of
// being lost (BUG-123). writePump hasn't started yet, so queued messages
// will be drained once the pumps begin.
h.registerNow(c)
// Fresh connection or replay fallback: full auth_ok + ready flow.
slog.Info("ws sending auth_ok", "user_id", c.userID, "username", c.user.Username, "role", c.roleName)
if err := conn.Write(ctx, websocket.MessageText, h.buildAuthOK(ctx, c.user, c.roleName, "none")); err != nil {
slog.Warn("ws: failed to send auth_ok", "user_id", c.userID, "err", err)
h.unregisterNow(c)
_ = conn.Close(websocket.StatusInternalError, "handshake failed")
return err
}
if ready, readyErr := h.buildReady(ctx, database, c.userID, userRole); readyErr == nil {
slog.Info("ws sending ready payload", "user_id", c.userID, "payload_bytes", len(ready))
if err := conn.Write(ctx, websocket.MessageText, ready); err != nil {
slog.Warn("ws: failed to send ready payload", "user_id", c.userID, "err", err)
h.unregisterNow(c)
_ = conn.Close(websocket.StatusInternalError, "handshake failed")
return err
}
} else {
slog.Error("buildReady failed", "user_id", c.userID, "err", readyErr)
_ = conn.Write(ctx, websocket.MessageText,
buildErrorMsg(ErrCodeInternal, "failed to build ready payload"))
h.unregisterNow(c)
_ = conn.Close(websocket.StatusInternalError, "failed to build ready payload")
return readyErr
}
if updateErr := database.UpdateUserStatus(ctx, c.userID, "online"); updateErr != nil {
slog.Warn("ws UpdateUserStatus", "err", updateErr)
}
slog.Info("ws broadcasting member_join and presence", "user_id", c.userID, "username", c.user.Username)
h.BroadcastToAll(buildMemberJoin(c.user, c.roleName))
h.BroadcastToAll(buildPresenceMsg(c.userID, "online"))
return nil
}
// writePump drains the client's send channels and writes to the WebSocket.
// Priority ordering: high > normal > low. High-priority messages (DMs, mentions)
// are drained first. Normal messages (chat, reactions) come next. Low-priority
// messages (typing, presence) are only sent when no higher-priority work is pending.
func writePump(ctx context.Context, conn *websocket.Conn, c *Client) {
writeMsg := func(msg []byte) bool {
wCtx, cancel := context.WithTimeout(ctx, writeTimeout)
err := conn.Write(wCtx, websocket.MessageText, msg)
cancel()
if err != nil {
slog.Warn("ws writePump error", "user_id", c.userID, "err", err)
return false
}
return true
}
for {
// Priority 1: drain all pending high-priority messages first.
select {
case msg, ok := <-c.sendHigh:
if !ok {
_ = conn.Close(websocket.StatusNormalClosure, "")
return
}
if !writeMsg(msg) {
return
}
continue
default:
}
// Priority 2: try high or normal (high still gets priority via the
// first case in the select, but Go's select is random when both are
// ready — the outer drain-high loop above ensures high is truly first).
select {
case msg, ok := <-c.sendHigh:
if !ok {
_ = conn.Close(websocket.StatusNormalClosure, "")
return
}
if !writeMsg(msg) {
return
}
case msg, ok := <-c.send:
if !ok {
_ = conn.Close(websocket.StatusNormalClosure, "")
return
}
if !writeMsg(msg) {
return
}
case msg, ok := <-c.sendLow:
if !ok {
_ = conn.Close(websocket.StatusNormalClosure, "")
return
}
if !writeMsg(msg) {
return
}
case <-ctx.Done():
return
}
}
}
// readPump reads from the WebSocket and dispatches messages. Blocks until disconnect.
func readPump(ctx context.Context, conn *websocket.Conn, hub *Hub, c *Client) {
var lastReadErr error
defer func() {
// The connection is gone, so ctx is (or is about to be) cancelled.
// Teardown DB writes must still complete — a dead connection must not
// cancel its own cleanup — so detach cancellation but keep values.
cleanupCtx := context.WithoutCancel(ctx)
// Snapshot voice state BEFORE unregister to avoid TOCTOU with replacement connections.
voiceChID := c.getVoiceChID()
replaced := hub.unregisterNow(c)
if c.user != nil {
// Clean up voice state only when this was the user's final
// connection. A replacement connection owns the (transferred)
// voice session, and the join_token guard cannot tell the
// difference — the transfer keeps the same joined_at — so
// cleaning here would delete the replacement's DB row whenever
// teardown snapshots voiceChID before the transfer zeroes it.
if voiceChID != 0 && !replaced {
hub.handleVoiceLeave(cleanupCtx, c)
}
c.mu.Lock()
received := c.msgsReceived
sent := c.msgsSent
dropped := c.msgsDropped
c.mu.Unlock()
duration := time.Since(c.connectedAt)
attrs := []any{
"username", c.user.Username,
"user_id", c.userID,
"remote", c.remoteAddr,
"duration_s", int64(duration.Seconds()),
"msgs_received", received,
"msgs_sent", sent,
"msgs_dropped", dropped,
}
if voiceChID > 0 {
attrs = append(attrs, "voice_channel_id", voiceChID)
}
if replaced {
attrs = append(attrs, "replaced", true)
}
if lastReadErr != nil {
attrs = append(attrs, "last_error", lastReadErr.Error())
}
slog.Info("websocket disconnected", attrs...)
if !replaced {
_ = hub.db.UpdateUserStatus(cleanupCtx, c.userID, "offline")
hub.BroadcastToAll(buildPresenceMsg(c.userID, "offline"))
}
}
}()
for {
_, msg, err := conn.Read(ctx)
if err != nil {
lastReadErr = err
return
}
c.touch()
hub.handleMessage(c, msg)
}
}
// authenticateConn reads the first WebSocket message and validates the session
// token. Returns the authenticated user and the token hash (for later
// periodic session revalidation).
func authenticateConn(parent context.Context, conn *websocket.Conn, database *db.DB) (*db.User, string, uint64, error) {
ctx, cancel := context.WithTimeout(parent, authDeadline)
defer cancel()
_, raw, err := conn.Read(ctx)
if err != nil {
return nil, "", 0, err
}
var env envelope
if err := json.Unmarshal(raw, &env); err != nil {
_ = conn.Write(ctx, websocket.MessageText, buildAuthError("invalid message"))
return nil, "", 0, fmt.Errorf("auth: invalid JSON: %w", err)
}
if env.Type != "auth" {
_ = conn.Write(ctx, websocket.MessageText, buildAuthError("first message must be auth"))
return nil, "", 0, fmt.Errorf("auth: unexpected type %q", env.Type)
}
var p struct {
Token string `json:"token"`
LastSeq uint64 `json:"last_seq"`
}
if err := json.Unmarshal(env.Payload, &p); err != nil || p.Token == "" {
_ = conn.Write(ctx, websocket.MessageText, buildAuthError("missing token"))
return nil, "", 0, fmt.Errorf("auth: missing token")
}
hash := auth.HashToken(p.Token)
sess, err := database.GetSessionByTokenHash(ctx, hash)
if err != nil || sess == nil {
_ = conn.Write(ctx, websocket.MessageText, buildAuthError("invalid token"))
if err != nil {
// DB outage, not a bad token — carry the cause so the caller's log
// distinguishes it from an ordinary invalid-token rejection.
return nil, "", 0, fmt.Errorf("auth: session lookup failed: %w", err)
}
return nil, "", 0, fmt.Errorf("auth: invalid session")
}
if auth.IsSessionExpired(sess.ExpiresAt) {
_ = conn.Write(ctx, websocket.MessageText, buildAuthError("session expired"))
return nil, "", 0, fmt.Errorf("auth: session expired")
}
user, err := database.GetUserByID(ctx, sess.UserID)
if err != nil || user == nil {
_ = conn.Write(ctx, websocket.MessageText, buildAuthError("user not found"))
if err != nil {
return nil, "", 0, fmt.Errorf("auth: user lookup failed: %w", err)
}
return nil, "", 0, fmt.Errorf("auth: user not found")
}
if auth.IsEffectivelyBanned(user) {
_ = conn.Write(ctx, websocket.MessageText, buildErrorMsg(ErrCodeBanned, "you are banned"))
return nil, "", 0, fmt.Errorf("auth: banned user %d", user.ID)
}
return user, hash, p.LastSeq, nil
}
// buildAuthOK constructs the auth_ok server→client message.
// Per PROTOCOL.md, user object contains only id, username, avatar, role (no status).
//
// replaySource records which reconnection tier served this client:
// - "none" — fresh connection or full re-sync (no resume)
// - "buffer" — resume served from the in-memory ring buffer
// - "db" — resume served from the persistent EventStore (Phase B Step 7)
func (h *Hub) buildAuthOK(ctx context.Context, user *db.User, roleName string, replaySource string) []byte {
var avatarVal any
if user.Avatar != nil {
avatarVal = *user.Avatar
}
serverName, motd := h.getCachedSettings(ctx)
return buildJSON(map[string]any{
"type": MsgTypeAuthOK,
"payload": map[string]any{
"user": map[string]any{
"id": user.ID,
"username": user.Username,
"avatar": avatarVal,
"role": roleName,
},
"server_name": serverName,
"motd": motd,
"replay_source": replaySource,
},
})
}
// channelRefs maps db channels to the checker's db-agnostic ChannelRef so
// buildReady and computeAllowedChannels can share permissions.VisibleChannelIDs.
func channelRefs(channels []db.Channel) []permissions.ChannelRef {
refs := make([]permissions.ChannelRef, len(channels))
for i := range channels {
refs[i] = permissions.ChannelRef{ID: channels[i].ID, Type: channels[i].Type}
}
return refs
}
// permOverrides maps a db override map to the checker's override map.
func permOverrides(overrides map[int64]db.ChannelOverride) map[int64]permissions.ChannelOverride {
out := make(map[int64]permissions.ChannelOverride, len(overrides))
for id, o := range overrides {
out[id] = permissions.ChannelOverride{Allow: o.Allow, Deny: o.Deny}
}
return out
}
// channelCanSend reports whether a user with the given role and per-channel
// override may post in a channel of chanType. It mirrors the non-DM branch of
// MessageService.checkSendPermission so the client can pre-disable the composer
// without a round-trip; the server still enforces the rule authoritatively.
func channelCanSend(role *db.Role, o db.ChannelOverride, chanType string) bool {
if role == nil {
return false
}
if permissions.HasAdmin(role.Permissions) {
return true
}
eff := permissions.EffectivePerms(role.Permissions, o.Allow, o.Deny)
need := permissions.ReadMessages | permissions.SendMessages
if eff&need != need {
return false
}
if chanType == "announcement" {
return eff&permissions.ManageMessages == permissions.ManageMessages
}
return true
}
// buildReady constructs the ready server→client message.
// Per PROTOCOL.md, channels include unread_count and last_message_id per user,
// and only protocol-specified fields (no slow_mode, archived, voice_* extras).
func (h *Hub) buildReady(ctx context.Context, database *db.DB, userID int64, role *db.Role) ([]byte, error) {
channels, err := database.ListChannels(ctx)
if err != nil {
return nil, fmt.Errorf("buildReady ListChannels: %w", err)
}
roles, err := database.ListRoles(ctx)
if err != nil {
return nil, fmt.Errorf("buildReady ListRoles: %w", err)
}
members, err := database.ListMembers(ctx)
if err != nil {
slog.Warn("buildReady ListMembers", "err", err)
members = []db.MemberSummary{}
}
// Filter channels by READ_MESSAGES through the single permissions.Checker
// predicate shared with REST ListVisibleChannels and reconnect replay
// filtering (computeAllowedChannels). The overrides map is fetched once and
// reused below for the per-channel can_send affordance. DM channels are
// excluded by the checker — they are delivered via the dm_channels field.
overrides := map[int64]db.ChannelOverride{}
if role != nil && !permissions.HasAdmin(role.Permissions) {
var oErr error
overrides, oErr = database.GetAllChannelPermissionsForRole(ctx, role.ID)
if oErr != nil {
return nil, fmt.Errorf("buildReady GetAllChannelPermissionsForRole: %w", oErr)
}
}
var visibleChannels []db.Channel
if role != nil {
// Nil role = zero access (fail closed), handled by skipping the filter.
visibleIDs := h.permChecker.VisibleChannelIDs(role.Permissions, channelRefs(channels), permOverrides(overrides))
for i := range channels {
if visibleIDs[channels[i].ID] {
visibleChannels = append(visibleChannels, channels[i])
}
}
}
if visibleChannels == nil {
visibleChannels = []db.Channel{}
}
// Per-user unread counts.
unreadMap, err := database.GetChannelUnreadCounts(ctx, userID)
if err != nil {
slog.Warn("buildReady GetChannelUnreadCounts", "err", err)
unreadMap = map[int64]db.ChannelUnread{}
}
// Build protocol-compliant channel objects (strip extra fields).
channelPayloads := make([]map[string]any, 0, len(visibleChannels))
for i := range visibleChannels {
entry := map[string]any{
"id": visibleChannels[i].ID,
"name": visibleChannels[i].Name,
"type": visibleChannels[i].Type,
"category": visibleChannels[i].Category,
"position": visibleChannels[i].Position,
// can_send drives the client's composer affordance. It mirrors
// MessageService.checkSendPermission for non-DM channels: base role
// ± channel overrides must grant READ|SEND, and announcement
// channels additionally require MANAGE_MESSAGES; admins bypass. The
// server remains the authority — this only pre-disables the UI.
"can_send": channelCanSend(role, overrides[visibleChannels[i].ID], visibleChannels[i].Type),
}
if visibleChannels[i].Type == "text" || visibleChannels[i].Type == "announcement" {
if u, ok := unreadMap[visibleChannels[i].ID]; ok {
entry["unread_count"] = u.UnreadCount
entry["last_message_id"] = u.LastMessageID
} else {
entry["unread_count"] = 0
entry["last_message_id"] = 0
}
}
channelPayloads = append(channelPayloads, entry)
}
// Collect voice states, filtered to only visible channels (BUG-095).
allVoiceStates, err := collectAllVoiceStates(ctx, database, channels)
if err != nil {
// Non-fatal: send empty list rather than failing the whole ready payload.
slog.Warn("buildReady collectAllVoiceStates", "err", err)
allVoiceStates = []db.VoiceState{}
}
visibleSet := make(map[int64]struct{}, len(visibleChannels))
for i := range visibleChannels {
visibleSet[visibleChannels[i].ID] = struct{}{}
}
voiceStates := make([]db.VoiceState, 0, len(allVoiceStates))
for i := range allVoiceStates {
if _, ok := visibleSet[allVoiceStates[i].ChannelID]; ok {
voiceStates = append(voiceStates, allVoiceStates[i])
}
}
// Load open DM channels for this user.
dmChannels, err := database.GetUserDMChannels(ctx, userID)
if err != nil {
slog.Warn("buildReady GetUserDMChannels", "err", err)
dmChannels = []db.DMChannelInfo{}
}
serverName, motd := h.getCachedSettings(ctx)
return buildJSON(map[string]any{
"type": MsgTypeReady,
"payload": map[string]any{
"channels": channelPayloads,
"members": members,
"voice_states": voiceStates,
"roles": roles,
"dm_channels": dmChannels,
"server_name": serverName,
"motd": motd,
},
}), nil
}
// collectAllVoiceStates gathers voice states across all channels in a single
// query, replacing the previous N+1 per-channel pattern.
func collectAllVoiceStates(ctx context.Context, database *db.DB, _ []db.Channel) ([]db.VoiceState, error) {
return database.GetAllVoiceStates(ctx)
}