## What Follow-up to #7073. Turns the story scan into an accessibility gate: stories run axe in a real browser, and CI flags a change that adds a **new** violation. The app has plenty of existing a11y problems (mostly theme-level colour contrast), so rather than block everything on those, they're recorded in `.storybook/a11y-baseline.json` and grandfathered. The gate cares about three things: - a story breaking a rule it wasn't already breaking - a story that fails to render at all - a scan that didn't cover everything it was asked to Starting point: 839 stories carry a known violation, 1058 story-rule pairs. ## Where it runs - **Pull requests** scan only the stories the branch touches — usually seconds. A full sweep is ~30 minutes, too slow to sit in front of every merge, and the `frontend` path filter is broad enough that unrelated changes would pay for it. - **Nightly** scans every story, so a violation introduced somewhere other than the story itself — a shared component, a theme token — still surfaces within a day. - Both upload their scan reports as artifacts; the reports carry the offending selector and help text, without which a red run can only be understood by reproducing it locally. - **Advisory to start with.** It is deliberately not in `all-checks-passed`, so it reports without blocking. Worth promoting once a few weeks of runs show the pass/fail is stable. ## Using it - **Fixed some violations?** `task frontend:storybook:a11y:record` re-records so the gate locks the improvement in. - **Locally:** `task frontend:storybook:a11y:changed` for your branch, `task frontend:storybook:a11y` for everything. - **New component?** Its story is picked up automatically. ## Testing - Every story — 526 files, ~1,450 stories — runs in a real browser with no render failures, and the gate reports no regressions against the baseline. - Running the gate over a single changed story takes seconds, which is the pull-request path. - The gate's own behaviour is covered against synthetic scan reports: a new rule fails, the same rule on more nodes does not, a crashed story fails, an incomplete scan refuses to report, and re-recording refuses while anything is crashing. - Typecheck (all build variants), ESLint and Prettier pass. ## Notes for reviewers Some of this PR is making the mechanism trustworthy rather than adding features, so it's worth knowing what changed and why: - Rule ids come from the axe docs URL in each violation, not a hand-maintained list of rule names — the old list silently ignored 39 of axe's 104 rules, including `object-alt`, `target-size` and the table rules. - The baseline records **which** rules a story breaks, not how many nodes break them. Node counts drift between runs because stories fetch asynchronously and axe samples whatever has rendered, which made unrelated changes look like regressions. For the same reason the baseline is the union of repeated scans, so a run can only be a subset of it. - A story that fails for a non-a11y reason used to yield no rule id and was recorded as clean, which hid crashes and could mask real violations. Those now fail, and re-recording refuses to run while any story is crashing. - The scan writes a manifest of every story file it intends to cover and the check fails unless all of them reported, so a dropped batch can't read as "no violations". - Vite was pre-bundling the JSX runtime mid-run and reloading the page, which crashed whichever stories were loading; those deps are now named up front and the per-story timeout is above the 5s default. Colour contrast dominates the baseline and is theme-level, tracked separately from this.
Frontend
All frontend commands are run from the repository root using Task:
task frontend:dev— start Vite dev server (localhost:5173)task frontend:build— production buildtask frontend:test— run teststask frontend:test:watch— run tests in watch modetask frontend:lint— run ESLint + cycle detectiontask frontend:typecheck— run TypeScript type checkingtask frontend:check— run typecheck + lint + testtask frontend:install— install npm dependencies
For desktop app development, see the Tauri section below.
Layout
frontend/ is a workspace containing one or more apps. Today it holds the
PDF editor under frontend/editor/; new apps (the developer portal, etc.)
will sit alongside it as siblings. Shared tooling — package.json, node_modules,
.storybook/, ESLint, Prettier — lives at frontend/ so every app installs
once and lints with the same config.
Environment Variables
The editor's environment variables live in committed .env files at
frontend/editor/:
.env— used by all builds (core, proprietary, and as the base for desktop/SaaS).env.desktop— additional vars loaded in desktop (Tauri) mode.env.saas— additional vars loaded in SaaS mode
These files contain non-secret defaults and are checked into Git, so most dev work needs no further setup.
To override values locally (API keys, machine-specific settings), create an uncommitted sibling editor/.env.local / editor/.env.desktop.local / editor/.env.saas.local. Vite automatically layers these on top of the committed files.
Docker Setup
For Docker deployments and configuration, see the Docker README.
Tauri
All desktop tasks are available via Task. From the root of the repo:
Dev
task desktop:dev
This ensures the JLink runtime and backend JAR exist (skipping if already built), then starts Tauri in dev mode.
Build
task desktop:build
This does a full clean rebuild of the backend JAR and JLink runtime, then builds the Tauri app for production.
Platform-specific dev builds are also available:
task desktop:build:dev # No bundling
task desktop:build:dev:mac # macOS .app bundle
task desktop:build:dev:windows # Windows NSIS installer
task desktop:build:dev:linux # Linux AppImage
JLink Tasks
You can also run JLink steps individually:
task desktop:jlink # Build JAR + create JLink runtime
task desktop:jlink:jar # Build backend JAR only
task desktop:jlink:runtime # Create JLink custom JRE only
task desktop:jlink:clean # Remove JLink artifacts
Clean
task desktop:clean
Removes all desktop build artifacts including JLink runtime, bundled JARs, Cargo build, and dist/build directories.