Claude 33a6b23cde fix: resolve golangci-lint failures and correct audit-doc inaccuracies
A pre-merge review caught things my local verification missed, because two CI
gates could not run in the sandbox and I mis-read a third.

golangci-lint (BLOCKER — would have turned CI red on both server matrix legs).
My local binary was built for Go 1.25 against a repo targeting 1.26, so I could
not run it. Installed 2.11.3 with the repo's own toolchain: 5 issues, all in
files this PR adds, base clean. Now 0 issues:
- bodyclose x3 in api/livekit_proxy_ws_test.go — websocket.Dial's *http.Response
  was discarded; adopt the repo's existing pattern from ws/ws_integration_test.go
- gocritic stringXbytes — string(got) != string(payload) -> !bytes.Equal
- staticcheck SA4000 in ws/topic_rate_limiter_test.go — `!Allow() || !Allow()`.
  This was a real defect, not just a lint: || short-circuits, so a failing first
  call skipped the second, left a token unspent, and the next assertion would
  have reported the wrong thing. Split into two statements.

Playwright: I reported this suite as passing. It does not. I read the exit code
of `tail` through a pipeline instead of playwright's own. Re-run properly: 229
of 255 web tests fail, all cascading from the shared login helper
(navigateToMainPage never sees [data-testid='app-layout']). It reproduces on a
clean b3caceb worktree, so it is pre-existing on main and unrelated to this
diff — but it was never true that I had verified it. Recorded as new finding
T-2026-07-25-21 and promoted to backlog #2; the client-e2e job stays
continue-on-error and now carries timeout-minutes so a red suite cannot burn
unbounded Actions minutes. rust-tests gets a timeout too.

Audit-doc corrections (all confirmed by re-measurement):
- screenShare.ts was listed as "untouched by this pass" at 61.1% when this PR
  takes it to 100%; T-12's wording made it the exception when it is the best
- IsEitherBlocked was NOT zero-coverage — 83.3% at base via message_test.go
- excluded LOC 2,229 -> 1,827
- "40 Playwright spec files" -> 44 (33 web + 11 native), 255 web tests
- HandleLiveKitHealthForTest callers: eight -> seven
- admin coverage: 71.4% is with only the T-01 fix; 77.9% with this PR's tests

Verified after the fixes: golangci-lint 0 issues, go vet, go test -race,
go test -tags deadlock, vitest 94.87%, cargo test --lib 74/74, tsc, prettier.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AEETs3Vh6sAHHb1jMBL75g
2026-07-28 12:25:10 +00:00

CI Release Status Go Tauri Platforms License: AGPL-3.0

OwnCord

The gaming chat platform you actually own.

Early Alpha / Work in Progress OwnCord is in active development and is not production-ready. Expect rough edges, rapid changes, and occasional breaking behavior.

Do not use it for sensitive communications yet.

Development Model

OwnCord is built with an AI-first development workflow. Most implementation is generated through autonomous AI tooling, with quality validated primarily through automated checks (CI, tests, linting) and real-world feedback during alpha.

This approach enables fast iteration, but it also means behavior may change quickly between releases.

OwnCord is a self-hosted chat stack with a Go server and a Tauri desktop client. It includes real-time messaging, voice/video via LiveKit, file sharing, and a web admin panel.

OwnCord Client

Login Page Admin Panel

Current Project Status

Area Status
Core chat flow Working in alpha
Voice/video Working in alpha
Admin panel Working in alpha
Security hardening First full review pass landed in v1.1.0-alpha.2; ongoing

Platform Support (Current Releases)

Component Windows x64 Linux x64 Linux ARM64
Server binary Yes Yes Not yet
Desktop client Yes (NSIS installer) Yes (AppImage, .deb) Yes (AppImage, .deb)
Docker server N/A Build from source (compose) Not yet

Start Here

Quick Start

Option A: Prebuilt binaries

  1. Download assets from OwnCord-releases (binaries, checksums, signatures, and a full source snapshot per release).
  2. Run the server binary:
    • Windows: chatserver.exe
    • Linux: ./chatserver
  3. Open https://localhost:8443/admin and create your Owner account.
  4. Generate invite codes in the admin panel and share them with friends.

Option B: Docker (Linux server)

cd Server
cp .env.example .env
cp livekit.yaml.example livekit.yaml
# Edit both files before starting
docker compose up -d

See the full setup guide in docs/deployment.md.

The client uses TOFU (Trust On First Use) for self-signed certificates: it prompts once, then pins the certificate for future connections.

What OwnCord Already Has

  • Real-time channels and direct messages over WebSocket
  • Voice/video channels via LiveKit
  • Invite-only registration and role-based permissions
  • Web admin panel with logs, backups, and update tooling
  • File uploads and inline media rendering
  • TOTP 2FA support and API rate limiting
  • Desktop client auto-update with signature verification
  • GIF picker — off by default; each server supplies its own Klipy key via gif.api_key (setup)

See deeper feature and architecture docs in docs/architecture/ and docs/protocol.md.

Architecture

Two main components:

  • Go server (REST API, WebSocket hub, SQLite, admin panel)
  • Tauri v2 desktop client (Rust backend + TypeScript frontend)
+---------------------+         +---------------------+
|   OwnCord Client    |         |   OwnCord Server    |
|   (Tauri v2)        |         |       (Go)          |
|                     |         |                     |
|  +---------------+  |  WSS    |  +---------------+  |
|  |  Chat UI      |--+------->|  |  WebSocket Hub|  |
|  +---------------+  |         |  +---------------+  |
|  +---------------+  |  HTTPS  |  +---------------+  |
|  |  REST Client  |--+------->|  |  REST API     |  |
|  +---------------+  |         |  +---------------+  |
|  +---------------+  | LiveKit |  +---------------+  |
|  |  Voice/Video  |--+------->|  |  LiveKit SFU  |  |
|  +---------------+  |         |  +---------------+  |
+---------------------+         |  +---------------+  |
                                |  |  SQLite DB    |  |
                                |  +---------------+  |
                                +---------------------+

Build and Test

Prerequisites

  • Go 1.25+
  • Node.js 20+
  • Rust stable (client builds)

Build from source

# Server (Windows)
cd Server
go build -o chatserver.exe -ldflags "-s -w -X main.version=1.1.0-alpha.2" .

# Server (Linux)
cd Server
CGO_ENABLED=0 go build -o chatserver -ldflags "-s -w -X main.version=1.1.0-alpha.2" .

# Client
cd Client/tauri-client
npm install
npm run tauri build

Core verification commands

# Server
cd Server
go test ./...

# Client
cd Client/tauri-client
npm run typecheck
npm run lint
npm test

For the full command set, use docs/contributing.md.

Configuration

On first run, the server generates config.yaml and a local data/ directory:

data/
├── chatserver.db
├── certs/
├── uploads/
└── backups/

Key options include TLS mode, upload limits, LiveKit settings, and admin CIDR restrictions. See docs/server-configuration.md.

Security and Vulnerability Reporting

  • For vulnerabilities, use GitHub Security Advisories (private disclosure flow).
  • Do not open public issues for security bugs.
  • Read full policy and hardening notes in docs/security.md.

Update Signing Notes (Maintainers)

Client and server update signing keys are intentionally separate.

Required Actions secrets for release signing:

  • TAURI_SIGNING_PRIVATE_KEY
  • TAURI_SIGNING_PRIVATE_KEY_PASSWORD
  • SERVER_UPDATE_SIGNING_PRIVATE_KEY
  • SERVER_UPDATE_SIGNING_PRIVATE_KEY_PASSWORD

When rotating the server updater key, update Server/updater/server_update_public_key.txt and use staged rollover for live fleets.

Docs Index

Contributing

  1. Create a branch from main.
  2. Keep changes focused and tested.
  3. Open a PR targeting main.

See docs/contributing.md for the full process.

License

AGPL-3.0

S
Description
OwnCord is a self-hosted, open-source chat platform with text channels, voice/video chat, direct messages, and a desktop client — built for communities that want full control over their data.
Readme AGPL-3.0
111 MiB
Languages
TypeScript 48.7%
Go 44%
JavaScript 2.2%
Rust 2.1%
CSS 1.4%
Other 1.5%