J3vbandClaude Fable 5 b1fb56511d fix(client): batch of 15 client correctness fixes (#1366)
* fix(message-list): rebuild virtual window when scroll leaves the rendered range

Scroll-driven renderWindow calls previously never rebuilt the DOM, so
scrolling past the overscan showed only spacer blank space until an
unrelated data change forced a full re-render. The window now rebuilds
whenever the computed visible range is not fully contained in the
rendered one, keeping the no-op (and the existing rebuild rate limiter)
for ranges that are already rendered.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0188TWF92r4aNM7T6eiiD7sU

* fix(messages): refetch channel tail when revisiting a previously loaded channel

The server only delivers live message broadcasts for the focused channel,
so a channel's loaded window stops updating once the user switches away.
Switching channels now drops the left channel's loaded flag so the next
visit refetches the live tail, while keeping the old rows rendered until
the refetch merges in (pending/failed rows are preserved).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0188TWF92r4aNM7T6eiiD7sU

* fix(channel-sidebar): assign distinct slots when reordering channels with tied positions

Categories whose channels share a position value (the server does not
enforce uniqueness, and new channels default to position 0) previously
produced an empty or partial reorder on drop, leaving the final order
ambiguous. Tied slots are now nudged into a strictly increasing sequence
before being reassigned, while already-distinct groups keep their range.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0188TWF92r4aNM7T6eiiD7sU

* fix(embeds): keep the link-preview abort timer armed until the body is read

The link-preview fetch previously cleared its 5 s abort timer as soon as
response headers arrived, so reading the response body was unbounded in
time and size. The timer is now cleared in a finally after the body read,
so the timeout covers the whole request and the 50 KB parse cap applies
as documented.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0188TWF92r4aNM7T6eiiD7sU

* fix(message-list): anchor scroll-to-bottom and jump-to-present controls outside the scroller

The two floating controls were appended inside the overflow scroller, so
they were part of its scrollable overflow and translated away with the
content whenever the user scrolled up — precisely when they become
visible. They now anchor to a position:relative frame that wraps the
scroller, keeping them pinned to the viewport edge.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0188TWF92r4aNM7T6eiiD7sU

* fix(voice): reset the pinned input device before cycling the mic to default

Selecting the default microphone (or losing the selected one to a hot
unplug) only muted and unmuted the existing track, which kept capturing
from the previously pinned device. The shared cycle now resets the
capture device to the system default first so both paths actually reach
it.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0188TWF92r4aNM7T6eiiD7sU

* fix(voice): re-check supersession after camera publish before announcing camera on

A camera disable that completes while the enable's publishTrack call is
still in flight now causes the enable to unpublish and stop its track and
skip the enabled announcement, so the server's last word matches the local
state instead of reporting a stopped camera as on.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0188TWF92r4aNM7T6eiiD7sU

* fix(voice): re-check supersession across the screenshare publish loop

A screenshare disable that completes while a publish in the enable loop is
still in flight now stops the loop before the remaining tracks are
published; the enable attempt unpublishes and stops all of its tracks and
skips the enabled announcement, so tracks held only by that attempt are
released and the server's last word matches the local state.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0188TWF92r4aNM7T6eiiD7sU

* fix(sidebar): rethrow channel modal API failures so modals can recover

The create/edit/delete channel callbacks caught API errors and only
showed a toast, so the awaiting modal never saw the failure and left its
submit button disabled with the in-flight label. The callbacks now
rethrow after toasting, letting each modal re-enable its button and
render its inline error so the user can retry without losing the form.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0188TWF92r4aNM7T6eiiD7sU

* fix(messages): carry pending and failed rows across the prepend trim

When a scroll-up page pushed a channel past the per-channel cap,
prependMessages trimmed the tail wholesale, deleting pending/failed
optimistic rows that hold the only copy of the user's composed text.
The trim now carries those rows across, matching the other
window-replacing writers.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0188TWF92r4aNM7T6eiiD7sU

* fix(channel-sidebar): re-resolve the drop container when the sidebar re-renders mid-drag

A store-driven sidebar re-render while a drag is in flight rebuilds the
channel rows, detaching the container captured at mousedown; detached
rows report all-zero rects, so the drop and the hover indicator could
never resolve. The global handlers now re-target the live row, its
container, and the store's current group snapshot before hit-testing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0188TWF92r4aNM7T6eiiD7sU

* fix(delete-channel-modal): re-arm the confirm button when a delete fails

The confirm button was only restored from the catch block, so a caller
that handled the failure itself and resolved left the button disabled on
'Deleting...' with no way to retry. Restoration now runs in a finally
block whenever the modal is still open, regardless of how the callback
settled.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0188TWF92r4aNM7T6eiiD7sU

* fix(dm-sidebar): keep the presence dot when an avatar image loads

The avatar swap cleared the whole circle before inserting the fetched
image, which also removed the online/idle/dnd/offline dot on 1:1 rows.
The initial now lives in its own node and only that node is replaced,
so the presence dot survives the image arriving.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0188TWF92r4aNM7T6eiiD7sU

* fix(formatting): compute the yesterday boundary from the calendar date

The relative-day fence post was derived by subtracting a fixed 24 hours
from local midnight, which lands inside the wrong calendar day when a
DST transition makes the local day 23 or 25 hours long. It is now built
from the calendar date directly, so hover and expanded message
timestamps keep the correct Yesterday label around transitions.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0188TWF92r4aNM7T6eiiD7sU

* fix(message-input): keep the empty-edit guard active while attachments are queued

Edits are text-only, so a queued attachment no longer bypasses the
empty-content guard while editing. Submitting an edit whose text was
cleared is now refused with edit mode intact, matching the behavior
when nothing is attached.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0188TWF92r4aNM7T6eiiD7sU

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-08-14 05:55:00 +02:00
2026-08-09 11:50:12 +02:00
2026-08-09 11:50:12 +02:00
2026-08-09 11:50:12 +02:00

CI Release Status Go Tauri Platforms License: AGPL-3.0

OwnCord

A self-hosted chat app I build for me and my friends — text channels, voice and video, and a server you actually own.

Alpha, and a hobby project. This is something I build for fun and run for a small group of friends. It isn't a product, there's no support, and it isn't production-ready. Expect rough edges, rapid changes, and the occasional breaking change.

Don't use it for anything sensitive.

It's a Go server plus a Tauri desktop client: real-time messaging, voice/video via LiveKit, file sharing, and a web admin panel. Run the server on a spare box or a VPS, hand your friends an invite code, and that's the whole thing.

OwnCord Client

Login Page Admin Panel

How it's built

Most of the implementation is generated with AI tooling, with quality held up by automated checks — CI, tests, linting — and by me and my friends actually using it. That keeps iteration fast, and it also means behaviour can change quickly between releases.

What works right now

Area Status
Core chat flow Working in alpha
Voice/video Working in alpha
Admin panel Working in alpha
Security hardening Ongoing review passes; findings and their statuses are tracked in the dated audits in docs/ (see the Docs Index below)

Platform Support (Current Releases)

Component Windows x64 Linux x64 Linux ARM64
Server binary Yes Yes Not yet
Desktop client Yes (NSIS installer) Yes (AppImage, .deb) Yes (AppImage, .deb)
Docker server N/A Build from source (compose) Not yet

Start Here

Quick Start

Option A: Prebuilt binaries

  1. Download assets from Releases (binaries, checksums, signatures, and a full source snapshot per release).
  2. Run the server binary:
    • Windows: chatserver.exe
    • Linux: ./chatserver
  3. Open https://localhost:8443/admin and complete the setup wizard — it creates your Owner account and configures the server for you (settings are saved to config.yaml automatically).
  4. Generate invite codes in the admin panel and share them with friends.

Option B: Docker (Linux server)

cd Server
cp .env.example .env
cp livekit.yaml.example livekit.yaml
# Edit both files before starting
docker compose up -d

See the full setup guide in docs/deployment.md.

The client uses TOFU (Trust On First Use) for self-signed certificates: it prompts once, then pins the certificate for future connections.

What OwnCord Already Has

  • Real-time channels and direct messages over WebSocket
  • Voice/video channels via LiveKit — the LiveKit server binary is downloaded and managed for you
  • Invite-only registration and role-based permissions
  • Web admin panel with logs, backups, and update tooling
  • File uploads and inline media rendering
  • TOTP 2FA support and API rate limiting
  • Desktop client auto-update with signature verification
  • WASM plugin system (slash commands; sandboxed, default-disabled — enable via plugins.enabled and build with -tags wazero)
  • GIF picker — off by default; each server supplies its own Klipy key via gif.api_key (setup)

See deeper feature and architecture docs in docs/architecture/ and docs/protocol.md.

Architecture

Two main components:

  • Go server (REST API, WebSocket hub, SQLite, admin panel)
  • Tauri v2 desktop client (Rust backend + TypeScript frontend)
+---------------------+         +---------------------+
|   OwnCord Client    |         |   OwnCord Server    |
|   (Tauri v2)        |         |       (Go)          |
|                     |         |                     |
|  +---------------+  |  WSS    |  +---------------+  |
|  |  Chat UI      |--+------->|  |  WebSocket Hub|  |
|  +---------------+  |         |  +---------------+  |
|  +---------------+  |  HTTPS  |  +---------------+  |
|  |  REST Client  |--+------->|  |  REST API     |  |
|  +---------------+  |         |  +---------------+  |
|  +---------------+  | LiveKit |  +---------------+  |
|  |  Voice/Video  |--+------->|  |  LiveKit SFU  |  |
|  +---------------+  |         |  +---------------+  |
+---------------------+         |  +---------------+  |
                                |  |  SQLite DB    |  |
                                |  +---------------+  |
                                +---------------------+

Build and Test

Prerequisites

  • Go 1.26+
  • Node.js 20+
  • Rust stable (client builds)

Build from source

# Server (Windows)
cd Server
go build -o chatserver.exe -ldflags "-s -w -X main.version=1.2.0-alpha.2" .

# Server (Linux)
cd Server
CGO_ENABLED=0 go build -o chatserver -ldflags "-s -w -X main.version=1.2.0-alpha.2" .

# Client
cd Client/tauri-client
npm install
npm run tauri build

Core verification commands

# Server
cd Server
go test ./...

# Client
cd Client/tauri-client
npm run typecheck
npm run lint
npm test

For the full command set, use docs/contributing.md.

Configuration

On first run, the server generates config.yaml and a local data/ directory:

data/
├── chatserver.db
├── certs/
├── uploads/
└── backups/

Key options include TLS mode, upload limits, LiveKit settings, and admin CIDR restrictions. See docs/server-configuration.md.

Security and Vulnerability Reporting

  • For vulnerabilities, use GitHub Security Advisories (private disclosure flow).
  • Do not open public issues for security bugs.
  • Read full policy and hardening notes in docs/security.md.

Update Signing Notes (Maintainers)

Client and server update signing keys are intentionally separate.

Required Actions secrets for release signing:

  • TAURI_SIGNING_PRIVATE_KEY
  • TAURI_SIGNING_PRIVATE_KEY_PASSWORD
  • SERVER_UPDATE_SIGNING_PRIVATE_KEY
  • SERVER_UPDATE_SIGNING_PRIVATE_KEY_PASSWORD

When rotating the server updater key, update Server/updater/server_update_public_key.txt and use staged rollover for live fleets.

Docs Index

Contributing

  1. Create a branch from dev (the active development branch).
  2. Keep changes focused and tested.
  3. Open a PR targeting devdev is merged to main for releases.

See docs/contributing.md for the full process.

License

AGPL-3.0

S
Description
OwnCord is a self-hosted, open-source chat platform with text channels, voice/video chat, direct messages, and a desktop client — built for communities that want full control over their data.
Readme AGPL-3.0
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