Reece Browne b35329c8f5 a11y scan: generate required assets, and fail when a story file can't load (#7201)
## What

Two related bugs found while looking at why #7187's a11y check behaves
differently on CI than locally.

### 21 stories were never being scanned on CI

The scan tasks only depended on `install`, not `prepare`. On a fresh
checkout that means the generated icon set
(`editor/src/assets/material-symbols-icons.json`, gitignored) doesn't
exist, so every story that reaches `LocalIcon` fails to import:

```
Failed to resolve import "../../../assets/material-symbols-icons.json"
from "editor/src/core/components/shared/LocalIcon.tsx"
```

On CI that was four story files / 21 stories, every run. It works
locally only because our trees already have the file from a previous
build. The scan tasks now depend on `prepare`, like the `build:*` tasks
do.

### The gate reported those runs as clean

Worse than the missing stories: a file that fails to import produces a
**failed suite with no assertions**. Every check in `a11y-check.mjs`
reads assertions, so the file satisfied the manifest, contributed
nothing to compare, and the run printed `✓ no a11y regressions`.

An assertion-less failed suite now fails the gate and points at the scan
log for the underlying resolve error. `--record` refuses in the same
situation, so a baseline can't be written that quietly drops those
stories.

Also switched the affected-story emptiness test to single quotes, since
that list now carries its own per-path quoting (it was producing `[ -z
""a" "b"" ]`).

## Testing

- Deleted the generated asset to reproduce a fresh checkout: the gate
**fails** with the file named and the cause explained, where before it
printed `✓ no a11y regressions` and exited 0.
- With the `prepare` dependency the task regenerates the asset itself
and the previously-invisible files scan: 21 stories, 35 story-rule
pairs, all already baselined.
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